Simulating interactions of characters

Komura, Taku, Shum, Hubert P. H. and Ho, Edmond (2008) Simulating interactions of characters. In: Motion in Games. MIG 2008. Lecture Notes in Computer Science, 5277 . Springer, Berlin, Heidelberg, pp. 94-103. ISBN 978-3-540-89219-9

Full text not available from this repository. (Request a copy)
Official URL: http://dx.doi.org/10.1007/978-3-540-89220-5_10

Abstract

It is difficult to create scenes where multiple characters densely interact with each other. Manually creating the motions of characters is time consuming due to the correlation of the movements between the characters. Capturing the motions of multiple characters is also difficult as it requires a huge amount of post-processing of the data. In this paper, we explain the methods we have proposed to simulate close interactions of characters based on singly captured motions. We propose methods to (1) control characters intelligently to cooperatively / competitively interact with the other characters, and (2) generate movements that include close interactions such as tangling the segments with the others by taking into account the topological relationship of the characters.

Item Type: Book Section
Subjects: G400 Computer Science
Department: Faculties > Engineering and Environment > Computer and Information Sciences
Depositing User: Hubert P. H. Shum
Date Deposited: 29 Nov 2012 16:48
Last Modified: 23 Mar 2017 12:40
URI: http://nrl.northumbria.ac.uk/id/eprint/10429

Actions (login required)

View Item View Item

Downloads

Downloads per month over past year

View more statistics


Policies: NRL Policies | NRL University Deposit Policy | NRL Deposit Licence