Invisible design: exploring insights and ideas through ambiguous film scenarios

Briggs, Pamela, Olivier, Patrick, Blythe, Mark, Vines, John, Lindsay, Stephen, Dunphy, Paul, Nicholson, James, Green, David, Kitson, Jim and Monk, Andrew (2012) Invisible design: exploring insights and ideas through ambiguous film scenarios. In: Designing Interactive Systems Conference (DIS 2012), 11-15 June 2012, Newcastle-upon-Tyne.

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Official URL: http://dx.doi.org/10.1145/2317956.2318036

Abstract

Invisible Design is a technique for generating insights and ideas with workshop participants in the early stages of concept development. It involves the creation of ambiguous films in which characters discuss a technology that is not directly shown. The technique builds on previous work in HCI on scenarios, persona, theatre, film and ambiguity. The Invisible Design approach is illustrated with three examples from unrelated projects; Biometric Daemon, Panini and Smart Money. The paper presents a qualitative analysis of data from a series of workshops where these Invisible Designs were discussed. The analysis outlines responses to the films in terms of; existing problems, concerns with imagined technologies and design speculation. It is argued that Invisible Design can help to create a space for critical and creative dialogue during participatory concept development.

Item Type: Conference or Workshop Item (Paper)
Subjects: W200 Design studies
Department: Faculties > Arts, Design and Social Sciences > School of Design > Northumbria Design
Depositing User: Ellen Cole
Date Deposited: 11 Dec 2012 14:35
Last Modified: 16 May 2017 11:42
URI: http://nrl.northumbria.ac.uk/id/eprint/10785

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