Can a business simulation game provide support and address learning and assessment criteria?

Sloan, Diane, Robson, Andrew, Charity, Ian, Nguyen, Thuyuyen and Purdie, Tony (2013) Can a business simulation game provide support and address learning and assessment criteria? In: 'Innovation and the student experience' - The ABS Learning & Teaching Conference 2013, 23-24 April 2013, Nottingham Conference Centre.

HEABusGameNottinghamApril2013.pdf - Presentation

Download (413kB) | Preview
[img] Slideshow
HEABusGameNottinghamApril2013.ppt - Presentation

Download (1MB)


The paper addresses the debate surrounding the business simulation game (BSG) as an educational tool. Theoretical perspectives such as motivation (Aldrich, 2003), analytical skills (Chakravorty, 2005), decision making and adaptable learning (Aldrich, 2005) and behavioural (Sherpereel, 2005) are considered.

Using a BGS as pedagogical learning aid presents challenges for both staff and students (Clarke, 2009) and this paper presents an overview of current research investigating the impact of the implementation of a BSG with both UK and overseas postgraduate students from a range of business and management disciplines in a post 1992 university.

The paper will present:
• how staff selected an appropriate BSG,
• where it was used to obtain maximum impact whilst addressing programme learning objectives,
• how effective the BSG was as an assessment tool,
• an evaluation of its effectiveness as a pedagogical tool in an international context.

Item Type: Conference or Workshop Item (Paper)
Subjects: G500 Information Systems
X200 Research and Study Skills in Education
Department: Faculties > Business and Law > Newcastle Business School > Business and Management
Depositing User: Thuyuyen Nguyen
Date Deposited: 09 Apr 2013 14:48
Last Modified: 13 May 2017 16:59

Actions (login required)

View Item View Item


Downloads per month over past year

View more statistics

Policies: NRL Policies | NRL University Deposit Policy | NRL Deposit Licence