A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners

Kongmee, Isara, Pickard, Alison, Strachan, Rebecca and Montgomery, Catherine (2012) A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners. International Journal of Virtual and Personal Learning Environments, 3 (4). pp. 1-15. ISSN 1947-8518

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Official URL: http://dx.doi.org/10.4018/jvple.2012100101

Abstract

Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education. This research investigates the use of commercial MMORPGs to support second language teaching. MMORPGs offer virtual safe spaces in which students can communicate by using their target second language with global players. Using a mix of ethnography and action research, this study explores the students’ experiences of language learning and performing while playing MMORPGs. The results show that the use of MMORPGs can facilitate language development by offering fun, informal, individualised and secure virtual spaces for students to practise their language with native and other second language speakers.

Item Type: Article
Uncontrolled Keywords: MMORPG, virtual environment, second language learning, online education, e-learning, online gaming, personalized learning
Subjects: G400 Computer Science
X200 Research and Study Skills in Education
X300 Academic studies in Education
X900 Others in Education
Department: Faculties > Engineering and Environment > Mathematics and Information Sciences
Depositing User: Becky Strachan
Date Deposited: 07 May 2013 08:51
Last Modified: 28 Jan 2016 23:06
URI: http://nrl.northumbria.ac.uk/id/eprint/12482

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