Cultural Geography and Videogames

Ash, James and Gallacher, Lesley Anne (2011) Cultural Geography and Videogames. Geography Compass, 5 (6). pp. 351-368. ISSN 17498198

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Official URL: http://dx.doi.org/10.1111/j.1749-8198.2011.00427.x

Abstract

While videogames have been a popular form of entertainment practice for a number of decades, it is only recently that they have been paid much attention by academics. Although there is a burgeoning body of scholarship that deals with videogames in new media and games studies, human geography is only just beginning to offer its own take on the medium and the practices associated with it. This essay outlines ways in which scholars (both within geography and beyond) have traced out the geographies in videogames (in terms of the representations and politics within videogames), the geographies of videogames (in terms of the production and consumption of videogames) and videogames as a cultural geographical practice (in terms of the technocultural practices through which videogames and videogamers are produced). We argue that approaching videogaming as a (techno)cultural practice can enrich the cultural geographies in and of videogames.

Item Type: Article
Subjects: L700 Human and Social Geography
Department: Faculties > Health and Life Sciences > School of Health, Community and Education Studies > Social Work and Communities
Depositing User: Lesley Gallacher
Date Deposited: 16 Jun 2014 15:22
Last Modified: 10 May 2017 00:27
URI: http://nrl.northumbria.ac.uk/id/eprint/16595

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