A Multi-resolution Approach for Adapting Close Character Interaction

Ho, Edmond, Wang, He and Komura, Taku (2014) A Multi-resolution Approach for Adapting Close Character Interaction. In: VRST '14 - 20th ACM Symposium on Virtual Reality Software and Technology, 11th - 13th November 2014, Edinburgh, UK.

Full text not available from this repository.
Official URL: http://doi.acm.org/10.1145/2671015.2671020

Abstract

Synthesizing close interactions such as dancing and fighting between characters is a challenging problem in computer animation. While encouraging results are presented in [Ho et al. 2010], the high computation cost makes the method unsuitable for interactive motion editing and synthesis. In this paper, we propose an efficient multiresolution approach in the temporal domain for editing and adapting close character interactions based on the Interaction Mesh framework. In particular, we divide the original large spacetime optimization problem into multiple smaller problems such that the user can observe the adapted motion while playing-back the movements during run-time. Our approach is highly parallelizable, and achieves high performance by making use of multi-core architectures. The method can be applied to a wide range of applications including motion editing systems for animators and motion retargeting systems for humanoid robots.

Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: character animation, close interaction, spacetime constraints
Subjects: G400 Computer Science
Department: Faculties > Engineering and Environment > Computer Science and Digital Technologies
Depositing User: Edmond S. L. Ho
Date Deposited: 02 Nov 2016 16:18
Last Modified: 02 Nov 2016 16:18
URI: http://nrl.northumbria.ac.uk/id/eprint/28272

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