An Augmented Reality Game using Face Recognition Technology

Feltwell, Tom, Wood, Gavin, Linehan, Conor and Lawson, Shaun (2017) An Augmented Reality Game using Face Recognition Technology. In: DIS '17 - 2017 ACM Conference on Designing Interactive Systems, 10th - 14th June 2017, Edinburgh, UK.

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Official URL: https://doi.org/10.1145/3064857.3079117

Abstract

In this paper, we explore the coupling of mobile facial recognition technology with the exploitation of non-players as a powerful mechanic in locative augmented reality games. A prototype game is presented which asks players to "capture" the likeness of members of the public. Driven by free-to-play models, and inspired by the phenomenal success of Pokémon GO, we have created an experience where players hunt for and "capture" real creatures in a real world.

Item Type: Conference or Workshop Item (Paper)
Subjects: W200 Design studies
Department: Faculties > Arts, Design and Social Sciences > Design
Depositing User: Paul Burns
Date Deposited: 28 Jul 2017 13:14
Last Modified: 13 Nov 2017 18:45
URI: http://nrl.northumbria.ac.uk/id/eprint/31418

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