Character Motion Synthesis by Topology Coordinates

Ho, Edmond S. L. and Komura, Taku (2009) Character Motion Synthesis by Topology Coordinates. Computer Graphics Forum, 28 (2). pp. 299-308. ISSN 0167-7055

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Official URL: https://doi.org/10.1111/j.1467-8659.2009.01369.x

Abstract

In this paper, we propose a new method to efficiently synthesize character motions that involve close contacts such as wearing a T-shirt, passing the arms through the strings of a knapsack, or piggy-back carrying an injured person. We introduce the concept of topology coordinates, in which the topological relationships of the segments are embedded into the attributes. As a result, the computation for collision avoidance can be greatly reduced for complex motions that require tangling the segments of the body. Our method can be combinedly used with other prevalent frame-based optimization techniques such as inverse kinematics.

Item Type: Article
Subjects: G400 Computer Science
Department: Faculties > Engineering and Environment > Computer and Information Sciences
Depositing User: Paul Burns
Date Deposited: 01 Mar 2018 14:43
Last Modified: 01 Mar 2018 14:43
URI: http://nrl.northumbria.ac.uk/id/eprint/33544

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