Interactive partner control in close interactions for real-time applications

Ho, Edmond S. L., Chan, Jacky C. P., Komura, Taku and Leung, Howard (2013) Interactive partner control in close interactions for real-time applications. ACM Transactions on Multimedia Computing, Communications, and Applications, 9 (3). pp. 1-19. ISSN 1551-6857

Full text not available from this repository.
Official URL: https://doi.org/10.1145/2487268.2487274

Abstract

This article presents a new framework for synthesizing motion of a virtual character in response to the actions performed by a user-controlled character in real time. In particular, the proposed method can handle scenes in which the characters are closely interacting with each other such as those in partner dancing and fighting. In such interactions, coordinating the virtual characters with the human player automatically is extremely difficult because the system has to predict the intention of the player character. In addition, the style variations from different users affect the accuracy in recognizing the movements of the player character when determining the responses of the virtual character. To solve these problems, our framework makes use of the spatial relationship-based representation of the body parts called interaction mesh, which has been proven effective for motion adaptation. The method is computationally efficient, enabling real-time character control for interactive applications. We demonstrate its effectiveness and versatility in synthesizing a wide variety of motions with close interactions.

Item Type: Article
Uncontrolled Keywords: Close interactions, motion capture, character animation, virtual partner
Subjects: G400 Computer Science
Department: Faculties > Engineering and Environment > Computer and Information Sciences
Depositing User: Paul Burns
Date Deposited: 21 Mar 2018 12:45
Last Modified: 21 Mar 2018 12:45
URI: http://nrl.northumbria.ac.uk/id/eprint/33842

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