Technology, technicity, and emerging practices of temporal sensitivity in videogames

Ash, James (2012) Technology, technicity, and emerging practices of temporal sensitivity in videogames. Environment and Planning A, 44 (1). pp. 187-203. ISSN 0308-518X

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Official URL: http://dx.doi.org/10.1068/a44171

Abstract

In this paper I develop the concept of ‘technicity’ to theorise how technology shapes spatiotemporal perception. This concept of technicity is applied to the development of skilled play in the fighting videogame Street Fighter IV. Drawing upon a larger research project consisting of participant observation, interviews, and video ethnography with professional and nonprofessional competitive players, I develop an in-depth analysis of how information about the animation system for the game is compiled and used to develop new sensitivities to time. In doing so, I argue that this is one example of the ways in which a variety of technologies shape users’ capacities to sense space and time through the habitual development of skill.

Item Type: Article
Uncontrolled Keywords: technology, technicity, habit, phenomenality, postphenomenology, videogames
Subjects: P300 Media studies
Department: Faculties > Arts, Design and Social Sciences > Design
Depositing User: Helen Pattison
Date Deposited: 04 Apr 2012 08:23
Last Modified: 24 Oct 2017 08:17
URI: http://nrl.northumbria.ac.uk/id/eprint/5998

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