Simulating Synaesthesia in Real-time Performance: Using Subjective User-Interaction Models in 3D Spatial Environments

Gibson, Stephen (2011) Simulating Synaesthesia in Real-time Performance: Using Subjective User-Interaction Models in 3D Spatial Environments. In: ISEA 2011 Istanbul, 14-21 September 2011, Istanbul.

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Abstract

In this paper the author will describe and show examples of his live audio-visual work for 3D spatial environments. These projects use motion tracking technology to enable users to interact with sound, light and video using their body movements in 3D space, simulating the effect of synaesthesia.

Item Type: Conference or Workshop Item (Paper)
Subjects: W100 Fine Art
W200 Design studies
W300 Music
W500 Dance
W900 Others in Creative Arts and Design
Department: Faculties > Arts, Design and Social Sciences > School of Design > Design
Faculties > Arts, Design and Social Sciences > School of Design > Design
Faculties > Arts, Design and Social Sciences > School of Design > Design
Depositing User: Steve Gibson
Date Deposited: 15 May 2012 08:33
Last Modified: 13 May 2017 16:54
URI: http://nrl.northumbria.ac.uk/id/eprint/7053

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