Dadaist Game Art: The Digital Ready-Made and Absurdist Appropriation

Gibson, Stephen (2012) Dadaist Game Art: The Digital Ready-Made and Absurdist Appropriation. Media-N: Journal of the New Media Caucus, 8 (2). pp. 49-56. ISSN 1942-017X

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Abstract

This paper will look at Dadaist tendencies in game art projects such as Wafaa Bilal’s Virtual Jihadi and the author’s collaborative project Grand Theft Bicycle. The focus will be on how certain game art projects borrow from popular games such as Grand Theft Auto and Quake, and invert/subvert the meaning of the originals by ‘modding’ aspects of the original world (i.e. the characters, the sounds, the basic concept), while leaving much of the source (i.e. the background textures, the AI) intact. This paper argues that the game art mod is a digital descendent of the Dadaist ready-made.

More specifically the paper will look at the particular Dadaist-inspired absurdities in Grand Theft Bicycle (GTB), such as the use of an aerobic-style bicycle to engage in a political battle with world leaders within a vacuous game environment.

Item Type: Article
Additional Information: Fall 2012 Edition: “Found, Sampled, Stolen: Strategies of Appropriation in New Media.”
Subjects: W100 Fine Art
W200 Design studies
W900 Others in Creative Arts and Design
Department: Faculties > Arts, Design and Social Sciences > Design
Related URLs:
Depositing User: Ellen Cole
Date Deposited: 13 Sep 2012 12:56
Last Modified: 01 Aug 2021 03:40
URI: http://nrl.northumbria.ac.uk/id/eprint/8839

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