Designing Games for Understanding and Enabling Distributed Trust

Manohar, Arthi and Briggs, Jo (2017) Designing Games for Understanding and Enabling Distributed Trust. In: Creative and inventive methods in CSCW research – drawing from design techniques, 28th August - 1st September 2017, Sheffield, UK.

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In this position paper, we discuss the early stages of design research conducted as part of a widely multidisciplinary inquiry involving social psychology, cyber security and deep learning (AI). TAPESTRY aims to:

i. investigate online users’ approaches to establishing the trustworthiness of an interactor or organisation they are about to disclose personal information to, and

ii. ways of supporting judgements through the use of a Distributed Ledger Technology (DLT) service such as blockchain which operates as a form of personal identity credit rating.

Building on prior work, we are utilising game design within our Participatory Design approach that involves creatively engaging with three user groups (crowdfunding, eHealth, online dating). Drawing from recent design-led research projects we highlight some of the value and challenges in using creative and innovative techniques in participatory design in technically sophisticated work. We present very early concept ideas and contribute from novel recent literatures to provoke workshop discussion.

Item Type: Conference or Workshop Item (Other)
Subjects: G400 Computer Science
L300 Sociology
W200 Design studies
Department: Faculties > Arts, Design and Social Sciences > Design
Related URLs:
Depositing User: Jo Briggs
Date Deposited: 20 Jul 2017 10:19
Last Modified: 12 Oct 2019 12:14

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