An Augmented Reality Game using Face Recognition Technology

Feltwell, Tom, Wood, Gavin, Linehan, Conor and Lawson, Shaun (2017) An Augmented Reality Game using Face Recognition Technology. In: DIS '17 - 2017 ACM Conference on Designing Interactive Systems, 10th - 14th June 2017, Edinburgh, UK.

[img]
Preview
Text (Full text)
Feltwell et al - An Augmented Reality Game using Face Recognition Technology.pdf - Published Version

Download (734kB) | Preview
Official URL: https://doi.org/10.1145/3064857.3079117

Abstract

In this paper, we explore the coupling of mobile facial recognition technology with the exploitation of non-players as a powerful mechanic in locative augmented reality games. A prototype game is presented which asks players to "capture" the likeness of members of the public. Driven by free-to-play models, and inspired by the phenomenal success of Pokémon GO, we have created an experience where players hunt for and "capture" real creatures in a real world.

Item Type: Conference or Workshop Item (Paper)
Subjects: W200 Design studies
Department: Faculties > Arts, Design and Social Sciences > Design
Depositing User: Paul Burns
Date Deposited: 28 Jul 2017 13:14
Last Modified: 01 Aug 2021 07:05
URI: http://nrl.northumbria.ac.uk/id/eprint/31418

Actions (login required)

View Item View Item

Downloads

Downloads per month over past year

View more statistics