Ubicomp challenges in collaborative scheduling: Pin&Play at the Göteborg film festival

Ljungblad, Sara, Håkansson, Maria and Holmquist, Lars (2007) Ubicomp challenges in collaborative scheduling: Pin&Play at the Göteborg film festival. Personal and Ubiquitous Computing, 11 (7). pp. 563-575. ISSN 1617-4909

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Official URL: http://dx.doi.org/10.1007/s00779-006-0115-2

Abstract

Ubicomp technology faces many technical challenges, which makes it difficult to test in real world situations. However, understanding and building for everyday practices is crucial for ubicomp designers, in order to push the technological development in the directions needed. We have developed and tested a ubiquitous computing prototype supporting collaborative scheduling. It is based on Pin&Play, a surface-based networking technology with interactive pushpins. The team of a local film festival was engaged in the development process, which resulted in a partial implementation illustrating how their current work practice could be supported. Drawing on this particular design case, we report findings and discuss challenges for ubicomp technology in general.

Item Type: Article
Uncontrolled Keywords: Collaborative scheduling, Large-scale surfaces, Paper-based interaction, Pin&Play, Tangible interfaces, Ubiquitous computing
Subjects: G400 Computer Science
Department: Faculties > Arts, Design and Social Sciences > Design
Depositing User: Paul Burns
Date Deposited: 19 Feb 2019 12:51
Last Modified: 10 Oct 2019 23:01
URI: http://nrl.northumbria.ac.uk/id/eprint/38114

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