Items where Author is "Ash, James"
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Ash, James and Gallacher, Lesley (2015) Becoming attuned: Objects, affects and embodied methodology. In: Methodologies of Embodiment: Inscribing Bodies in Qualitative Research. Routledge Advances in Research Methods . Taylor & Francis, London, pp. 69-85. ISBN 9780415816915, 9780203582190
Ash, James (2014) Video games. In: The Ashgate Research Companion to Media Geography. Ashgate, Farnham, pp. 119-136. ISBN 9781409444022
Ash, James (2013) Rethinking Affective Atmospheres: technology, perturbation and space times of the non-human. Geoforum, 49. pp. 20-28. ISSN 0016-7185
Ash, James (2013) New media technologies and participatory cultures. In: Children and young people's cultural worlds [2nd edition]. Childhood . Policy Press, Bristol, pp. 219-268. ISBN 9781447305828
Ash, James (2013) Technologies of Captivation: Videogames and the attunement of affect. Body & Society, 19 (1). pp. 27-51. ISSN 1357-034X
Ash, James (2012) Technology, technicity, and emerging practices of temporal sensitivity in videogames. Environment and Planning A, 44 (1). pp. 187-203. ISSN 0308-518X
Ash, James (2012) Attention, videogames and the retentional economies of affective amplification. Theory, Culture & Society, 29 (6). pp. 3-26. ISSN 0263-2764
Ash, James and Gallacher, Lesley (2011) Cultural Geography and Videogames. Geography Compass, 5 (6). pp. 351-368. ISSN 17498198
Ash, James (2010) Architectures of affect: anticipating and manipulating the event in processes of videogame design and testing. Environment and Planning D: Society and Space, 28 (4). pp. 653-671. ISSN 0263-7758
Ash, James (2010) Teleplastic technologies: charting practices of orientation and navigation in videogaming. Transactions of the Institute of British Geographers, 35 (3). pp. 414-430. ISSN 0020-2754
Ash, James (2009) Emerging spatialities of the screen: video games and the reconfiguration of spatial awareness. Environment and Planning A, 41 (9). pp. 2105-2124. ISSN 0308-518X
Ash, James, Romanillos, José Luis and Trigg, Mark (2009) Videogames, visuality and screens: reconstructing the Amazon in physical geographical knowledge. Area, 41 (4). pp. 464-474. ISSN 0004-0894