Items where Author is "Fernandes, Kiran"

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Number of items: 12.

Article

Hodge, Victoria, Sephton, Nick, Devlin, Sam, Cowling, Peter, Goumagias, Nikolaos, Saho, Jianhua, Purvis, Kieran, Cabras, Ignazio, Fernandes, Kiran and Li, Feng (2019) How the Business Model of Customisable Card Games Influences Player Engagement. IEEE Trans on Computational Intelligence and AI in Games, 11 (4). pp. 374-385. ISSN 1943-068X

Nucciarelly, Alberto, Li, Feng, Fernandes, Kiran, Goumagias, Nikolaos, Cabras, Ignazio, Devlin, Sam, Kudenko, Daniel and Cowling, Peter (2017) From value chains to technological platforms: The effects of crowdfunding in the digital game industry. Journal of Business Research, 78. pp. 341-352. ISSN 0148-2963

Cabras, Ignazio, Goumagias, Nikolaos, Fernandes, Kiran, Cowling, Peter, Li, Feng, Kudenko, Daniel, Devlin, Sam and Nucciarelli, Alberto (2017) Exploring survival rates of companies in the UK video-games industry: an empirical study. Technological Forecasting and Social Change, 117. pp. 305-314. ISSN 0040-1625

Xiong, Yu, He, Rongyao, Li, Gendao, Xiong, Zhongkai and Fernandes, Kiran (2016) The strategic choices of the publisher, author and retailer in the presence of self-publishing. European Journal of Operational Research. ISSN 1872-6860 (Submitted)

Xiong, Yu, Li, Gendao, Zhou, Yu, Fernandes, Kiran, Harrison, Richard and Xiong, Zhongkai (2014) Dynamic pricing models for used products in remanufacturing with lost-sales and uncertain quality. International Journal of Production Economics, 147. pp. 678-688. ISSN 0925-5273

Book Section

Devlin, Sam, Cowling, Peter, Kudenko, Daniel, Goumagias, Nikolaos, Nucciareli, Alberto, Cabras, Ignazio, Fernandes, Kiran and Li, Feng (2014) Game Intelligence. In: Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG 2014). IEEE, Piscataway, NJ. ISBN 9781479935468

Goumagias, Nikolaos, Cabras, Ignazio, Fernandes, Kiran, Li, Feng, Nucciareli, Alberto, Cowling, Peter, Kudenko, Daniel and Devlin, Sam (2014) A Phylogenetic classification of the video-game industry’s business model ecosystem. In: Collaborative Systems for Smart Networked Environments. IFIP Advances in Information and Communication Technology (434). Springer, London, pp. 285-294. ISBN 978-3-662-44744-4

Report

Fernandes, Kiran, Goumagias, Nikolaos, Shukla, Manish, Oxley, Greg, Purvis, Keiran, Cabras, Ignazio, Xiong, Yu, Seddighi, Hamid, Watson, Derek, Coleman, Peter, Matthew, Sony, Issac, Biju and Jacob, Seibu Mary (2018) Developing an innovation ecosystem: Policy, skills and operations. Project Report. North East Local Enterprise Partnership.

Conference or Workshop Item

Goumagias, Nikolaos, Fernandes, Kiran, Rabbagliatti, Matthew, Purvis, Kieran and Ferguson, Alexandra (2019) Estimating the wider value generated by UNESCO’s designations in the United Kingdom. In: WINIR 2019 - Institutions for Inclusive Societies - global and comparative perspectives, 19-22 Sep 2019, Lund, Sweden.

Goumagias, Nikolaos, Fernandes, Kiran, Cabras, Ignazio, Li, Feng, Shao, Jianhua, Devlin, Sam, Hodge, Victoria, Cowling, Peter and Kudenko, Daniel (2016) A Conceptual Framework of Business Model Emerging Resilience. In: 32nd EGOS Colloquium, 7th - 9th July 2016, Naples, Italy.

Goumagias, Nikolaos, Purvis, Kieran, Fernandes, Kiran, Cabras, Ignazio, Li, Feng, Shao, Jianhua, Devlin, Sam, Hodge, Victoria, Cowling, Peter and Kudenko, Daniel (2016) A strategic roadmap for BM change for the video-games industry. In: R & D Management Conference 2016, 3rd - 6th July 2016, Cambridge.

Milewski, Simon, Fernandes, Kiran and Cabras, Ignazio (2014) Exploring open process innovation in large manufacturing firms: Framework development and empirical investigation. In: 21st EurOMA Conference, 20 - 25 June 2014, Palermo.

This list was generated on Thu Mar 28 13:44:56 2024 UTC.