Items where Author is "Leung, Howard"

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Number of items: 17.

Article

Zhu, Manli, Men, Qianhui, Ho, Edmond, Leung, Howard and Shum, Hubert P. H. (2022) A Two-stream Convolutional Network for Musculoskeletal and Neurological Disorders Prediction. Journal of Medical Systems, 46 (11). p. 76. ISSN 1573-689X

Men, Qianhui, Shum, Hubert P.H., Ho, Edmond S.L. and Leung, Howard (2022) GAN-based reactive motion synthesis with class-aware discriminators for human-human interaction. Computers and Graphics, 102. pp. 634-645. ISSN 0097-8493

Men, Qianhui, Ho, Edmond, Shum, Hubert and Leung, Howard (2021) A Quadruple Diffusion Convolutional Recurrent Network for Human Motion Prediction. IEEE Transactions on Circuits and Systems for Video Technology, 31 (9). pp. 3417-3432. ISSN 1051-8215

Liu, Zhiguang, Zhou, Liuyang, Leung, Howard and Shum, Hubert P. H. (2018) High-quality compatible triangulations and their application in interactive animation. Computers and Graphics, 76. pp. 60-72. ISSN 0097-8493

Yang, Yang, Leung, Howard, Shum, Hubert P. H., Li, Jiao, Zeng, Lanling, Aslam, Nauman and Pan, Zhigeng (2018) CCESK: A Chinese Character Educational System Based on Kinect. IEEE Transactions on Learning Technologies, 11 (3). pp. 342-347. ISSN 1939-1382

Liu, Zhiguang, Zhou, Liuyang, Leung, Howard and Shum, Hubert P. H. (2016) Kinect posture reconstruction based on a local mixture of Gaussian process models. IEEE Transactions on Visualization and Computer Graphics, 22 (11). pp. 2437-2450. ISSN 1077-2626

Zhou, Liuyang, Shang, Lifeng, Shum, Hubert P. H. and Leung, Howard (2014) Human Motion Variation Synthesis with Multivariate Gaussian Processes. Computer Animation and Virtual Worlds, 25 (3-4). pp. 303-311. ISSN 1546-4261

Ho, Edmond S. L., Chan, Jacky C. P., Komura, Taku and Leung, Howard (2013) Interactive partner control in close interactions for real-time applications. ACM Transactions on Multimedia Computing, Communications, and Applications, 9 (3). pp. 1-19. ISSN 1551-6857

Tang, Jeff K. T., Leung, Howard, Komura, Taku and Shum, Hubert P. H. (2008) Emulating human perception of motion similarity. Computer Animation and Virtual Worlds, 19 (3-4). pp. 211-221. ISSN 1546-4261

Book Section

Zhu, Manli, Men, Qianhui, Ho, Edmond, Leung, Howard and Shum, Hubert (2021) Interpreting Deep Learning based Cerebral Palsy Prediction with Channel Attention. In: 2021 IEEE EMBS International Conference on Biomedical and Health Informatics (BHI). IEEE EMBS International Conference on Biomedical and Health Informatics . IEEE, Piscataway, p. 9508619. ISBN 9781665403580, 9781665447706

Men, Qianhui, Ho, Edmond, Shum, Hubert and Leung, Howard (2021) A Two-Stream Recurrent Network for Skeleton-based Human Interaction Recognition. In: 2020 25th International Conference on Pattern Recognition (ICPR 2020): Milan, Italy, 10-15 January 2021. Proceedings of the International Conference on Pattern Recognition (ICPR) . IEEE, Piscataway, NJ, pp. 2771-2778. ISBN 9781728188096, 9781728188089

Conference or Workshop Item

Liu, Zhiguang, Leung, Howard, Zhou, Liuyang, Multon, Franck and Shum, Hubert P. H. (2017) High Quality Compatible Triangulations for Planar Shape Animation. In: SIGGRAPH Asia 2017 - Workshop on Data-Driven Animation Techniques, 27 November 2017, Bangkok, Thailand.

Li, Meng, Leung, Howard and Shum, Hubert P. H. (2016) Human action recognition via skeletal and depth based feature fusion. In: Motion in Games 2016, 10th - 12th October 2016, San Francisco.

Liu, Zhiguang, Leung, Howard and Shum, Hubert P. H. (2016) An Interactive Human Morphing System with Self-occlusion Enhancement. In: MIG 2016 - International Conference on Motion in Games, 10th - 12th October 2016, San Francisco, California.

Liu, Zhiguang, Leung, Howard, Zhou, Liuyang and Shum, Hubert P. H. (2015) High Quality Compatible Triangulations for 2D Shape Morphing. In: Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 13th - 15th November 2015, Beijing, China.

Zhou, Liuyang, Liu, Zhiguang, Leung, Howard and Shum, Hubert P. H. (2014) Posture Reconstruction Using Kinect with a Probabilistic Model. In: Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 11th - 13th November 2014, Edinburgh, UK.

Tang, Kai-Tai, Leung, Howard, Komura, Taku and Shum, Hubert P. H. (2008) Finding repetitive patterns in 3D human motion captured data. In: ICUIMC '08 - 2nd International Conference on Ubiquitous Information Management and Communication, 31st January - 1st February 2008, Suwon, Korea.

This list was generated on Fri Apr 19 10:22:56 2024 UTC.