Items where Author is "Shum, Hubert P. H."

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Number of items: 57.

Article

Baig, Muhammad Zeeshan, Aslam, Nauman, Shum, Hubert P. H. and Zhang, Li (2017) Differential Evolution Algorithm as a Tool for Optimal Feature Subset Selection in Motor Imagery EEG. Expert Systems with Applications, 90. ISSN 0957-4174

Shen, Yijun, Wang, He, Ho, Edmond, Yang, Longzhi and Shum, Hubert P. H. (2017) Posture-based and Action-based Graphs for Boxing Skill Visualization. Computers and Graphics. ISSN 0097-8493 (In Press)

Yang, Yang, Leung, Howard, Shum, Hubert P. H., Li, Jiao, Zeng, Lanling, Aslam, Nauman and Pan, Zhigeng (2017) CCESK: A Chinese Character Educational System Based on Kinect. IEEE Transactions on Learning Technologies. ISSN 1939-1382 (In Press)

Plantard, Pierre, Muller, Antoine, Pontonnier, Charles, Dumont, Georges, Shum, Hubert P. H. and Multon, Franck (2017) Inverse dynamics based on occlusion-resistant Kinect data: Is it usable for ergonomics? International Journal of Industrial Ergonomics, 61. pp. 71-80. ISSN 0169-8141

Plantard, Pierre, Shum, Hubert P. H. and Multon, Franck (2017) Filtered Pose Graph for Efficient Kinect Pose Reconstruction. Multimedia Tools and Applications, 76 (3). pp. 4291-4312. ISSN 1380-7501

Zhang, Lining, Shum, Hubert P. H. and Shao, Ling (2017) Manifold Regularized Experimental Design for Active Learning. IEEE Transactions on Image Processing, 26 (2). pp. 969-981. ISSN 1057-7149

Plantard, Pierre, Shum, Hubert P. H. and Multon, Franck (2017) Usability of Corrected Kinect Measurement for Ergonomic Evaluation in Constrained Environment. International Journal of Human Factors Modelling and Simulation, 5 (4). pp. 338-353. ISSN 1742-5549

Plantard, Pierre, Shum, Hubert P. H., Le Pierres, Anne-Sophie and Multon, Franck (2016) Validation of an ergonomic assessment method using Kinect data in real workplace conditions. Applied Ergonomics. ISSN 0003-6870

Liu, Zhiguang, Zhou, Liuyang, Leung, Howard and Shum, Hubert P. H. (2016) Kinect posture reconstruction based on a local mixture of Gaussian process models. IEEE Transactions on Visualization and Computer Graphics, 22 (11). pp. 2437-2450. ISSN 1077-2626

Barnett, Adam, Shum, Hubert P. H. and Komura, Taku (2016) Coordinated crowd simulation with topological scene analysis. Computer Graphics Forum, 35 (6). pp. 120-132. ISSN 0167-7055

Zhang, Lining, Shum, Hubert P. H. and Shao, Ling (2016) Discriminative Semantic Subspace Analysis for Relevance Feedback. IEEE Transactions on Image Processing, 25 (3). pp. 1275-1287. ISSN 1057-7149

Ho, Edmond S. L., Chan, Jacky, Chan, Donald, Shum, Hubert P. H., Cheung, Yiu-ming and Yuen, Pong C. (2016) Improving posture classification accuracy for depth sensor-based human activity monitoring in smart environments. Computer Vision and Image Understanding, 148. pp. 97-110. ISSN 1077-3142

Iwamoto, Naoya, Shum, Hubert P. H., Yang, Longzhi and Morishima, Shigeo (2015) Multi-layer Lattice Model for Real-Time Dynamic Character Deformation. Computer Graphics Forum, 34 (7). pp. 99-109. ISSN 0167-7055

Shum, Hubert P. H., Hoyet, Ludovic, Ho, Edmond, Komura, Taku and Multon, Franck (2014) Natural preparation behaviour synthesis. Computer Animation and Virtual Worlds, 25 (5-6). pp. 531-542. ISSN 1546-4261

Zhou, Liuyang, Shang, Lifeng, Shum, Hubert P. H. and Leung, Howard (2014) Human Motion Variation Synthesis with Multivariate Gaussian Processes. Computer Animation and Virtual Worlds, 25 (3-4). pp. 303-311. ISSN 1546-4261

Ho, Edmond, Shum, Hubert P. H., Cheung, Yiu-ming and Yuen, Pong C. (2013) Topology aware data-driven inverse kinematics. Computer Graphics Forum, 32 (7). pp. 61-70. ISSN 1467-8659

Shum, Hubert P. H., Ho, Edmond, Jiang, Yi and Takagi, Shu (2013) Real-time posture reconstruction for Microsoft Kinect. IEEE Transactions on Cybernetics, 43 (5). pp. 1357-1369. ISSN 2168-2267

Henry, Joseph, Shum, Hubert P. H. and Komura, Taku (2013) Interactive formation control in complex environments. IEEE Transactions on Visualization and Computer Graphics, PP (99). p. 1. ISSN 1077-2626

Shum, Hubert P. H., Komura, Taku and Yamazaki, Shuntaro (2012) Simulating multiple character interactions with collaborative and adversarial goals. IEEE Transactions on Visualization and Computer Graphics, 18 (5). 741 -752. ISSN 1077-2626

Shum, Hubert P. H., Komura, Taku and Takagi, Shu (2011) Fast accelerometer-based motion recognition with a dual buffer framework. The International Journal of Virtual Reality, 10 (3). pp. 17-24. ISSN 1081-1451

Shum, Hubert P. H., Komura, Taku and Yadav, Pranjul (2009) Angular momentum guided motion concatenation. Computer Animation and Virtual Worlds, 20 (2-3). pp. 385-394. ISSN 1546-4261

Tang, Jeff K. T., Leung, Howard, Komura, Taku and Shum, Hubert P. H. (2008) Emulating human perception of motion similarity. Computer Animation and Virtual Worlds, 19 (3-4). pp. 211-221. ISSN 1546-4261

Shum, Hubert P. H., Komura, Taku, Shiraishi, Masashi and Yamazaki, Shuntaro (2008) Interaction patches for multi-character animation. ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2008, 27 (5). pp. 1-8. ISSN 0730-0301

Book Section

Yang, Yang, Shum, Hubert P. H., Aslam, Nauman and Zeng, Lanling (2016) Temporal clustering of motion capture data with optimal partitioning. In: Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - VRCAI '16. ACM, New York, pp. 479-482. ISBN 978-1-4503-4692-4

Komura, Taku, Shum, Hubert P. H. and Ho, Edmond (2008) Simulating interactions of characters. In: Motion in Games. MIG 2008. Lecture Notes in Computer Science, 5277 . Springer, Berlin, Heidelberg, pp. 94-103. ISBN 978-3-540-89219-9

Conference or Workshop Item

Iwamoto, Naoya, Kato, Takuya, Shum, Hubert P. H., Kakitsuka, Ryo, Hara, Kenta and Morishima, Shigeo (2017) DanceDJ: A 3D Dance Animation Authoring System for Live Performance. In: ACE 2017 - 14th International Conference on Advances in Computer Entertainment Technology, 14-16 December 2017, London, UK. (In Press)

Wu, Shanfeng, Rueangsirarak, Worasak, Bouchee, Maxime, Aslam, Nauman and Shum, Hubert P. H. (2017) A Motion Classification Approach to Fall Detection. In: SKIMA 2017 - International Conference on Software Knowledge Information Management and Applications, 6-8 December 2017, Colombo, Sri Lanka. (In Press)

Xu, Shoujiang, Ho, Edmond S. L., Aslam, Nauman and Shum, Hubert P. H. (2017) Unsupervised Abnormal Behaviour Detection with Overhead Crowd Video. In: SKIMA 2017 - International Conference on Software Knowledge Information Management and Applications, 6-8 December 2017, Colombo, Sri Lanka. (In Press)

Rueangsirarak, Worasak, Mekurai, Chayuti, Shum, Hubert P. H., Uttama, Surapong, Chaisricharoen, Roungsan and Kaewkaen, Kitchana (2017) Biofeedback Assessment for Older People with Balance Impairment using a Low-cost Balance Board. In: GWS 2017 - Global Wireless Summit, 15-18 October 2017, Cape Town, South Africa. (In Press)

Liu, Zhiguang, Leung, Howard, Zhou, Liuyang, Multon, Franck and Shum, Hubert P. H. (2017) High Quality Compatible Triangulations for Planar Shape Animation. In: SIGGRAPH Asia 2017 - Workshop on Data-Driven Animation Techniques, 27 November 2017, Bangkok, Thailand. (In Press)

Ho, Edmond S. L., Shum, Hubert P. H., Wang, He and Yi, Li (2017) Synthesizing Motion with Relative Emotion Strength. In: SIGGRAPH Asia 2017 - Workshop on Data-Driven Animation Techniques, 27 November 2017, Bangkok, Thailand. (In Press)

Shum, Hubert P. H., Wang, He, Ho, Edmond and Komura, Taku (2016) SkillVis: a visualization tool for boxing skill assessment. In: Motion in Games 2016, 10th - 12th October 2016, San Francisco.

Li, Meng, Leung, Howard and Shum, Hubert P. H. (2016) Human action recognition via skeletal and depth based feature fusion. In: Motion in Games 2016, 10th - 12th October 2016, San Francisco.

Liu, Zhiguang, Leung, Howard and Shum, Hubert P. H. (2016) An Interactive Human Morphing System with Self-occlusion Enhancement. In: MIG 2016 - International Conference on Motion in Games, 10th - 12th October 2016, San Francisco, California.

Li, Jie, Qu, Yanpeng, Shum, Hubert P. H. and Yang, Longzhi (2016) TSK Inference with Sparse Rule Bases. In: UKCI 16 - UK Workshop on Computational Intelligence, 7th - 9th September 2016, Lancaster, UK.

Li, Jie, Shum, Hubert P. H., Fu, Xin, Sexton, Graham and Yang, Longzhi (2016) Experience-based Rule Base Generation and Adaptation for Fuzzy Interpolation. In: WCCI 2016 - IEEE World Congress on Computational Intelligence, 24th - 29th July 2016, Vancouver, Canada.

Tan, Yao, Li, Jie, Wonders, Martin, Chao, Fei, Shum, Hubert P. H. and Yang, Longzhi (2016) Towards Sparse Rule Base Generation for Fuzzy Rule Interpolation. In: WCCI 2016 - IEEE World Congress on Computational Intelligence, 24th - 29th July 2016, Vancouver, Canada.

Asahina, Wakana, Iwamoto, Naoya, Shum, Hubert P. H. and Morishima, Shigeo (2016) Automatic Dance Generation System Considering Sign Language Information. In: SIGGRAPH 2016 - 43rd International Conference and Exhibition on Computer Graphics and Interactive Techniques, 24th - 28th July 2016, Anaheim, California.

Plantard, Pierre, Shum, Hubert P. H. and Multon, Franck (2016) Ergonomics measurements using Kinect with a pose correction framework. In: The 4th International Digital Human Modeling Symposium (DHM2016), 15th - 17th June 2016, Montreal.

Zhang, Jingtian, Shum, Hubert P. H., Zhang, Lining and Shao, Ling (2016) Arbitrary View Action Recognition via Transfer Dictionary Learning on Synthetic Training Data. In: IEEE International Conference on Robotics and Automation, 16-21 May 2016, Stockholm.

Liu, Zhiguang, Leung, Howard, Zhou, Liuyang and Shum, Hubert P. H. (2015) High Quality Compatible Triangulations for 2D Shape Morphing. In: Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 13th - 15th November 2015, Beijing, China.

Li, Jie, Yang, Longzhi, Shum, Hubert P. H., Sexton, Graham and Tan, Yao (2015) Intelligent Home Heating Controller Using Fuzzy Rule Interpolation. In: UKCI 2015 - UK Workshop on Computational Intelligence, 7th - 9th September 2015, Exeter, UK.

Omar, Mohamed, Hossain, Alamgir, Zhang, Li and Shum, Hubert P. H. (2014) An intelligent mobile-based automatic diagnostic system to identify retinal diseases using mathematical morphological operations. In: 8th International Conference on Software, Knowledge, Information Management and Applications (SKIMA), 18-20 December 2014, Dhaka, Bangladesh.

Zhou, Liuyang, Liu, Zhiguang, Leung, Howard and Shum, Hubert P. H. (2014) Posture Reconstruction Using Kinect with a Probabilistic Model. In: Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 11th - 13th November 2014, Edinburgh, UK.

Shum, Hubert P. H. (2013) Serious games with human-object interactions using RGB-D camera. In: 2013 ACM SIGGRAPH Conference on Motion in Games, November 7th-9th, 2013, Dublin.

Ho, Edmond and Shum, Hubert P. H. (2013) Motion adaptation for humanoid robots in constrained environments. In: ICRA '13: Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 6-10 May 2013, Karlsruhe, Germany.

Shum, Hubert P. H., Hoyet, Ludovic, Ho, Edmond, Komura, Taku and Multon, Franck (2013) Preparation behaviour synthesis with reinforcement learning. In: CASA '13: Proceedings of the 2013 International Conference on Computer Animation and Social Agents, 16-18 May 2013, Istanbul, Turkey.

Shum, Hubert P. H. and Ho, Edmond (2012) Real-time physical modelling of character movements with Microsoft Kinect. In: VRST '12: Proceedings of the 2012 ACM symposium on Virtual reality software and technology, 10-12 December 2012, Toronto, Canada.

Mackay, Kevin, Shum, Hubert P. H. and Komura, Taku (2012) Environment capturing with Microsoft Kinect. In: Proceedings of the 2012 International Conference on Software Knowledge Information Management and Applications, 9-11 September 2012, Chengdu University, China.

Henry, Joseph, Shum, Hubert P. H. and Komura, Taku (2012) Environment-aware Real-time crowd control. In: 2012 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 29-31 July 2012, Lausanne, Switzerland.

Shum, Hubert P. H., Komura, Taku, Shiratori, Takaaki and Takagi, Shu (2010) Physically-based character control in low dimensional space. In: Proceedings of the Third international conference on Motion in games, 14-16 November 2010, Utrecht, Netherlands.

Shum, Hubert P. H., Komura, Taku and Yamazaki, Shuntaro (2008) Simulating interactions of avatars in high dimensional state space. In: I3D '08: Proceedings of the 2008 symposium on Interactive 3D graphics and games, 15-17 February 2008, Redwood City, CA, USA.

Shum, Hubert P. H., Komura, Taku and Nagano, Akinori (2007) Automatic evaluation of boxing techniques from captured shadow boxing data. In: ISB '07: Proceedings of the 2007 Congress of International Society of Biomechanics, 1-5 July 2007, Taipei, Taiwan.

Shum, Hubert P. H., Komura, Taku and Yamazaki, Shuntaro (2007) Simulating competitive interactions using singly captured motions. In: VRST '07: Proceedings of the 2007 ACM symposium on Virtual reality software and technology, 5-7 November 2007, Newport Beach, CA, USA.

Shum, Hubert P. H., Komura, Taku and Yamazaki, Shuntaro (2006) Generating realistic fighting scenes by game tree. In: SCA '06: 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, 2-6 September 2006, Vienna, Austria.

Shum, Hubert P. H. and Komura, Taku (2005) Tracking the translational and rotational movement of the ball using high-speed camera movies. In: ICIP 2005: IEEE International Conference on Image Processing, 2005, 11-14 September 2005, Genoa, Italy.

Shum, Hubert P. H. and Komura, Taku (2004) A spatiotemporal approach to extract the 3D trajectory of the baseball from a single view video sequence. In: ICME '04: 2004 IEEE International Conference on Multimedia and Expo, 30 June 2004, Taipei, Taiwan.

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