Items where Author is "Wang, He"

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Number of items: 8.

Article

Wang, He, Ho, Edmond, Shum, Hubert and Zhu, Zhanxing (2019) Spatio-temporal Manifold Learning for Human Motions via Long-horizon Modeling. IEEE Transactions on Visualization and Computer Graphics. ISSN 1077-2626 (In Press)

Chan, Jacky C. P., Shum, Hubert P. H., Wang, He, Yi, Li, Wei, Wei and Ho, Edmond (2019) A Generic Framework for Editing and Synthesizing Multimodal Data with Relative Emotion Strength. Computer Animation and Virtual Worlds. ISSN 1546-4261 (In Press)

Shen, Yijun, Henry, Joseph, Wang, He, Ho, Edmond S. L., Komura, Taku and Shum, Hubert P. H. (2018) Data-Driven Crowd Motion Control with Multi-touch Gestures. Computer Graphics Forum, 37 (6). pp. 382-394. ISSN 1467-8659

Shen, Yijun, Wang, He, Ho, Edmond S. L., Yang, Longzhi and Shum, Hubert P. H. (2017) Posture-based and Action-based Graphs for Boxing Skill Visualization. Computers and Graphics, 69. pp. 104-115. ISSN 0097-8493

Wang, He, Ho, Edmond S. L. and Komura, Taku (2015) An Energy-Driven Motion Planning Method for Two Distant Postures. IEEE Transactions on Visualization and Computer Graphics, 21 (1). pp. 18-30. ISSN 1077-2626

Conference or Workshop Item

Ho, Edmond S. L., Shum, Hubert P. H., Wang, He and Yi, Li (2017) Synthesizing Motion with Relative Emotion Strength. In: SIGGRAPH Asia 2017 - Workshop on Data-Driven Animation Techniques, 27 November 2017, Bangkok, Thailand.

Shum, Hubert P. H., Wang, He, Ho, Edmond S. L. and Komura, Taku (2016) SkillVis: a visualization tool for boxing skill assessment. In: Motion in Games 2016, 10th - 12th October 2016, San Francisco.

Ho, Edmond S. L., Wang, He and Komura, Taku (2014) A Multi-resolution Approach for Adapting Close Character Interaction. In: VRST '14 - 20th ACM Symposium on Virtual Reality Software and Technology, 11th - 13th November 2014, Edinburgh, UK.

This list was generated on Thu Aug 6 17:02:01 2020 UTC.