ALICE's adventures in cultural computing

Hu, Jun, Bartneck, Christoph, Salem Bernard, Ben and Rauterberg, Matthias (2008) ALICE's adventures in cultural computing. International Journal of Arts and Technology, 1 (1). pp. 102-118. ISSN 1754-8853

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In the paradigm of cultural computing, different cultures need different approaches to address the cultural determinants that strongly influences our way of thinking, feeling and worldview in general. For the western culture, our answer to this need is an artistic and interactive installation (ALICE) based on the narrative 'Alice's Adventures in Wonderland'. To address the western culture characteristics highlighted in the narrative, six stages were selected and implemented as an interactive experience. From start to end, the user undergoes an immersive environment that integrates embodied and virtual agents, real and nature mimicking, and both virtual and augmented reality. Every stage challenges the hardware and software design to provide the intended experience, which at the overall system level yet have to be seamlessly integrated. A distributed and multi-layered architecture is designed to accommodate this need. After several pilot tests, the installation is ready as a cultural computing platform for the experiments that address the western cultural determinants.

Item Type: Article
Uncontrolled Keywords: Alice's Adventures in Wonderland, western culture, cultural computing, human-computer interaction, HCI, art installation; interactive installation; virtual agents; virtual reality, augmented reality, immersive environments, Alice in Wonderland
Subjects: W200 Design studies
Department: Faculties > Arts, Design and Social Sciences > Design
Depositing User: Ellen Cole
Date Deposited: 08 Apr 2013 11:48
Last Modified: 12 Oct 2019 19:34

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