Blythe, John and Coventry, Lynne (2012) Cyber Security Games: A New Line of Risk. In: Entertainment Computing - ICEC 2012. Lecture Notes in Computer Science, 7522 . Springer, London, pp. 600-603. ISBN 978-3-642-33541-9
Full text not available from this repository. (Request a copy)Abstract
Behaviour change is difficult to achieve and there are many models identifying the factors to affect such change but few have been applied in the security domain. This paper discusses the use of serious games to improve the security behaviour of end-users. A new framework, based upon literature findings, is proposed for future game design. The trust and privacy issues related to using serious games for improving security awareness and behaviour are highlighted.
Item Type: | Book Section |
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Subjects: | C800 Psychology |
Department: | Faculties > Health and Life Sciences > Psychology |
Depositing User: | Ellen Cole |
Date Deposited: | 19 Apr 2013 15:26 |
Last Modified: | 12 Oct 2019 16:30 |
URI: | http://nrl.northumbria.ac.uk/id/eprint/12350 |
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