Henry, Joseph, Shum, Hubert P. H. and Komura, Taku (2014) Interactive formation control in complex environments. IEEE Transactions on Visualization and Computer Graphics, PP (99). p. 1. ISSN 1077-2626
Full text not available from this repository. (Request a copy)Abstract
The degrees of freedom of a crowd is much higher than that provided by a standard user input device. Typically, crowd control systems require multiple passes to design crowd movements by specifying waypoints, and then defining character trajectories and crowd formation. Such multi-pass control would spoil the responsiveness and excitement of real-time control systems. In this paper, we propose a single-pass algorithm to control a crowd in complex environments. We observe that low level details in crowd movement are related to interactions between characters and the environment, such as diverging/merging at cross points, or climbing over obstacles. Therefore, we simplify the problem by representing the crowd with a deformable mesh, and allow the user, via multi-touch input, to specify high level movements and formations that are important for context delivery. To help prevent congestion, our system dynamically reassigns characters in the formation by employing a mass transport solver to minimise their overall movement. The solver uses a cost function to evaluate the impact from the environment, including obstacles and areas affecting movement speed. Experimental results show realistic crowd movement created with minimal high-level user inputs. Our algorithm is particularly useful for real-time applications including strategy games and interactive animation creation.
Item Type: | Article |
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Uncontrolled Keywords: | Animation, Artificial Intelligence, computer graphics, computing methodologies, distributed artificial intelligence, games, gaming, H.5.2.h input devices and strategies, information interfaces and representation (HCI), intelligent agents, interaction techniques, modeling, multiagent systems, simulation, three-dimensional graphics and realism, types of simulation, user interfaces and visualization |
Subjects: | G400 Computer Science |
Department: | Faculties > Engineering and Environment > Computer and Information Sciences |
Depositing User: | Hubert Shum |
Date Deposited: | 10 Sep 2013 13:25 |
Last Modified: | 02 Dec 2020 10:19 |
URI: | http://nrl.northumbria.ac.uk/id/eprint/13495 |
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