Mao, Chen, Qin, Sheng-feng and Wright, David (2006) Sketching-out virtual humans: From 2D Storyboarding to immediate 3D character animation. In: ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2006, 14-16 June 2006, Hollywood, California.
Full text not available from this repository. (Request a copy)Abstract
Virtual beings are playing a remarkable role in today's public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. In this paper, we present a fast and intuitive storyboarding interface, which enables users to sketch-out 3D virtual humans, 2D/3D animations, and character intercommunication. We devised an intuitive "stick figure→fleshing-out→skin mapping" graphical animation pipeline, which realises the whole process of key framing, 3D pose reconstruction, virtual human modelling, motion path/timing control, and the final animation synthesis by almost pure 2D sketching. A "creative model-based method" is developed, which emulates a human perception process, to generate the 3D human bodies of variational sizes, shapes, and fat distributions. Meanwhile, our current system also supports the sketch-based crowd animation and the storyboarding of the 3D multiple character intercommunication. This system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes.
Item Type: | Conference or Workshop Item (Paper) |
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Uncontrolled Keywords: | storyboarding, human modelling and animation, sketching interface, character intercommunication |
Subjects: | G400 Computer Science W200 Design studies |
Department: | Faculties > Arts, Design and Social Sciences > Design |
Depositing User: | Paul Burns |
Date Deposited: | 20 Mar 2014 10:42 |
Last Modified: | 12 Oct 2019 19:34 |
URI: | http://nrl.northumbria.ac.uk/id/eprint/15861 |
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