A sketch-based gesture interface for rough 3D stick figure animation

Mao, Chen, Qin, Sheng-feng and Wright, David (2005) A sketch-based gesture interface for rough 3D stick figure animation. In: Proceedings of the Eurographics Workshop on Sketch-Based Interfaces and Modeling 2005. The Eurographics Association, Aire-la-Ville, pp. 175-183. ISBN 9783905673302

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Official URL: https://diglib.eg.org/handle/10.2312/SBM.SBM05.175...

Abstract

This paper introduces a novel gesture interface for sketching out rough 3D stick figure animation. This interface can allow users to draw stick figures with the system automatic assistance in figure proportion control. Given a 2D hand-drawn stick figure under a parallel view, there is a challenge to reconstruct a unique 3D pose from a set of candidates. Our system utilizes figure perspective rendering, and introduces the concept of thickness contrast as a sketch gesture combined with some other constraints/assumptions for pose recovery. The resulting pose can be further corrected, based on physical constraints of human body. Once obtaining a series of 3D stick figure poses, user can easily sketch out motion paths and timing, and add their preferable sound/background. The resulting 3D animation can be automatically synthesized in VRML. This system has been tested on a variety of input devices: electric whiteboard, tablet PC, as well as a standard mouse.

Item Type: Book Section
Subjects: W200 Design studies
Department: Faculties > Arts, Design and Social Sciences > Design
Depositing User: Ay Okpokam
Date Deposited: 22 Dec 2015 12:09
Last Modified: 12 Oct 2019 19:34
URI: http://nrl.northumbria.ac.uk/id/eprint/25203

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