Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change

Rogers, Yvonne, Hazlewood, William, Marshall, Paul, Dalton, Nick and Hertrich, Susanna (2010) Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change. In: Proceedings of the 12th ACM international conference on Ubiquitous computing. Association for Computing Machinery, New York, pp. 261-270. ISBN 978-1-60558-843-8

Full text not available from this repository. (Request a copy)
Official URL:


Can ubiquitous technologies be designed to nudge people to change their behavior? If so, how? We describe an ambient installation that was intended to help people decide - and to encourage them to reflect - when confronted with a choice. In this particular case, it was whether to take the stairs or the elevator in their place of work. The rationale was to push people towards a desired behavior at the point of decision-making and to reflect upon theirs and others' aggregate behavior. We describe the ambient displays that were developed and the prototyping studies in which they were evaluated. The findings from an in-the-wild study are then presented. They reveal that even though people said they were not aware of changing their behavior, logged data of their actual behavior showed a significant change. We discuss these mixed findings in relation to whether ambient displays can influence at an unconscious or conscious level.

Item Type: Book Section
Uncontrolled Keywords: ambient displays; behavioral change; in-the-wild study; persuasive technology
Subjects: K900 Others in Architecture, Building and Planning
L900 Others in Social studies
Department: Faculties > Engineering and Environment > Computer and Information Sciences
Depositing User: Becky Skoyles
Date Deposited: 23 Feb 2016 16:12
Last Modified: 10 Oct 2019 23:01

Actions (login required)

View Item View Item


Downloads per month over past year

View more statistics