Ho, Edmond S. L., Chan, Jacky, Cheung, Yiu-ming and Yuen, Pong C. (2015) Modeling Spatial Relations of Human Body Parts for Indexing and Retrieving Close Character Interactions. In: VRST '15 - 21st ACM Symposium on Virtual Reality Software and Technology, 13th - 15th Nov 2015, Beijing, China.
|
Text (Full text)
__pstafffsnb_home_sfrt2_Desktop_Ho et al - Modeling Spatial Relations of Human Body Parts.pdf - Accepted Version Download (859kB) | Preview |
Abstract
Retrieving pre-captured human motion for analyzing and synthesizing virtual character movement have been widely used in Virtual Reality (VR) and interactive computer graphics applications. In this paper, we propose a new human pose representation, called Spatial Relations of Human Body Parts (SRBP), to represent spatial relations between body parts of the subject(s), which intuitively describes how much the body parts are interacting with each other. Since SRBP is computed from the local structure (i.e. multiple body parts in proximity) of the pose instead of the information from individual or pairwise joints as in previous approaches, the new representation is robust to minor variations of individual joint location. Experimental results show that SRBP outperforms the existing skeleton-based motion retrieval and classification approaches on benchmark databases.
Item Type: | Conference or Workshop Item (Paper) |
---|---|
Uncontrolled Keywords: | close interaction, human motion, motion classification, motion retrieval, spatial relations |
Subjects: | G400 Computer Science |
Department: | Faculties > Engineering and Environment > Computer and Information Sciences |
Depositing User: | Dr Edmond Ho |
Date Deposited: | 02 Nov 2016 16:07 |
Last Modified: | 01 Aug 2021 12:47 |
URI: | http://nrl.northumbria.ac.uk/id/eprint/28270 |
Downloads
Downloads per month over past year