Feltwell, Tom, Wood, Gavin, Linehan, Conor and Lawson, Shaun (2017) An Augmented Reality Game using Face Recognition Technology. In: DIS '17 - 2017 ACM Conference on Designing Interactive Systems, 10th - 14th June 2017, Edinburgh, UK.
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Abstract
In this paper, we explore the coupling of mobile facial recognition technology with the exploitation of non-players as a powerful mechanic in locative augmented reality games. A prototype game is presented which asks players to "capture" the likeness of members of the public. Driven by free-to-play models, and inspired by the phenomenal success of Pokémon GO, we have created an experience where players hunt for and "capture" real creatures in a real world.
Item Type: | Conference or Workshop Item (Paper) |
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Subjects: | W200 Design studies |
Department: | Faculties > Arts, Design and Social Sciences > Design |
Depositing User: | Paul Burns |
Date Deposited: | 28 Jul 2017 13:14 |
Last Modified: | 01 Aug 2021 07:05 |
URI: | http://nrl.northumbria.ac.uk/id/eprint/31418 |
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