Matsumura, Kohei and Kirk, David (2018) On Active Passengering: Supporting In-Car Experiences. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 1 (4). p. 154. ISSN 2474-9567
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Abstract
We describe the development of an interactive car window system designed to support passengers in engaging with the external environment during a journey. Through advances in embedded digital technologies, cars increasingly have a potential to become interactive spaces, in which passengers will find it possible to interact with the external environment through in-car interfaces. However the utility and benefit of such interactive systems for passengers has not been well studied. There is a need therefore, to study the design and use of these technologies, as they are emerging. We thus investigated how digital technology might support passengers’ interactions with the external environment. Through a focus group (n=6) and interviews (n=5) we investigated passengers’ attitudes towards, and practices during, ordinary car journeys. From this scoping study we formulated five design considerations for designing/implementing a prototype interactive car-window system. This system was then evaluated through an in-lab user study (n=8). Qualitative thematic analysis of interviews during the user study suggested a variety of orientations towards ‘passengering’, the act of being a passenger, on a journey. Herein we critically examine the role of our interactive technology in supporting desired experiences of ‘active passengering’.
Item Type: | Article |
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Subjects: | G900 Others in Mathematical and Computing Sciences |
Department: | Faculties > Engineering and Environment > Computer and Information Sciences |
Depositing User: | Ay Okpokam |
Date Deposited: | 22 Jan 2018 14:40 |
Last Modified: | 31 Jul 2021 13:35 |
URI: | http://nrl.northumbria.ac.uk/id/eprint/32885 |
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