Ho, Edmond S. L. and Komura, Taku (2009) Character Motion Synthesis by Topology Coordinates. Computer Graphics Forum, 28 (2). pp. 299-308. ISSN 0167-7055
Full text not available from this repository.Abstract
In this paper, we propose a new method to efficiently synthesize character motions that involve close contacts such as wearing a T-shirt, passing the arms through the strings of a knapsack, or piggy-back carrying an injured person. We introduce the concept of topology coordinates, in which the topological relationships of the segments are embedded into the attributes. As a result, the computation for collision avoidance can be greatly reduced for complex motions that require tangling the segments of the body. Our method can be combinedly used with other prevalent frame-based optimization techniques such as inverse kinematics.
Item Type: | Article |
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Subjects: | G400 Computer Science |
Department: | Faculties > Engineering and Environment > Computer and Information Sciences |
Depositing User: | Paul Burns |
Date Deposited: | 01 Mar 2018 14:43 |
Last Modified: | 11 Oct 2019 21:47 |
URI: | http://nrl.northumbria.ac.uk/id/eprint/33544 |
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