ViPleo and PhyPleo

Gomes, Paulo Fontaínha, Segura, Elena Márquez, Cramer, Henriette, Paiva, Tiago, Paiva, Ana and Holmquist, Lars (2011) ViPleo and PhyPleo. In: ACE '11 - 8th International Conference on Advances in Computer Entertainment Technology, 8th - 11th November 2011, Lisbon, Portugal.

Full text not available from this repository.
Official URL: http://dx.doi.org/10.1145/2071423.2071427

Abstract

In our current work we have designed and implemented an artificial pet with two embodiments. In both embodiments behavior is driven by needs that are used to maintain coherence and motivate user interaction. These needs are transferred between embodiments, with only one embodiment being active at a time. We performed an evaluation with 10- year old children participants. The retrieved data indicated that many children understood the concept of an artificial pet with two bodies, even without being given clues. Nevertheless, children did perceive differences between the two embodiments, which contributed for many stating that they interacted with two pets. Among other aspects, the physical version was perceived as less obedient due to problems concerning action recognition. Although caused by technical issues, this result raises the question if virtual embodiments should simulate action recognition problems that their physical counterparts have.

Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: Human-robot interaction, migration, mobile and ubiquitous entertainment
Subjects: G400 Computer Science
W200 Design studies
Department: Faculties > Arts, Design and Social Sciences > Design
Depositing User: Paul Burns
Date Deposited: 31 Aug 2018 13:50
Last Modified: 11 Oct 2019 19:30
URI: http://nrl.northumbria.ac.uk/id/eprint/35546

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