Game-like virtual reality interfaces as a new paradigm in architecture/engineering/construction design simulation

Rahimian, Farzad Pour and Ibrahim, Rahinah (2012) Game-like virtual reality interfaces as a new paradigm in architecture/engineering/construction design simulation. In: MAEC 2012 - Malaysian Architectural Education Conference 2012: The Future of Architectural Education, 4th - 5th October 2012, Seri Kembangan, Malaysia.

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In global operation, the success of Architecture, Engineering, and Construction (AEC) projects are often highly dependent upon the type, level and quality of the communication exchange between the various disciplines involved in the design and implementation phases. The communication exchanges among building professionals take place in the form of documented 2D/3D CAD formatted design. Recent innovation in Virtual Reality (VR) technologies and AEC decision-support toolkits have now matured in the developing countries which enabled telepresence engagement to occur through collaborative environments. Several opportunities are now available, including significantly improved immersive interactivity with haptic support that can enhance users’ engagement and interaction. Whilst several benefits can be cited from using this technology, it is postulated that current collaborative approaches could be significantly improved by augmenting immersive interactivity to enhance users’ engagement and satisfaction in the process. This paper reviews the current situation of using VR interfaces in building design and construction management simulation and describes its related benefits and challenges. Game-Like VR interfaces are presented as a viable solution, particularly for promoting better integration of data simulation and communication through the whole construction design and management process. It is therefore argued that the use of such interfaces would have a positive impact on Architecture Engineering and Construction (AEC) projects. Moreover, this approach could proactively foster multidisciplinary teamwork synergies and provide enhanced outcomes for respective collaborative participants in detailed design and construction phases.

Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: Virtual Reality, Construction Management, Game-Like Applications, Collaborative Interfaces, Data Communication, Immersive Environments
Subjects: G400 Computer Science
K900 Others in Architecture, Building and Planning
Department: Faculties > Engineering and Environment > Mechanical and Construction Engineering
Depositing User: Paul Burns
Date Deposited: 17 Dec 2018 18:11
Last Modified: 01 Aug 2021 07:50

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