Sanneblad, Johan and Holmquist, Lars (2003) Prototyping Mobile Game Applications. In: Entertainment Computing: Technologies and Application. Springer, pp. 117-124. ISBN 978-1-4757-5153-6
Full text not available from this repository.Abstract
Mobile game devices today include novel features, such as ad-hoc wireless connections, advanced audio and visuals, and peer-to-peer networking. Using these devices to design new game concepts, however, can be difficult and take much time. We have developed OpenTrek — a free, Rapid Application Development game platform for mobile devices. OpenTrek is to be used as a prototype platform on standard Personal Digital Assistants (PDAs) to quickly visualize new mobile game concepts. In this paper, we describe the platform and present results from the platform in use in an educational setting. Use experience indicates that the platform successfully can be used to prototype games for handheld devices in a limited time frame.
Item Type: | Book Section |
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Uncontrolled Keywords: | Mobile computing, hand-held devices, games, prototyping |
Subjects: | G400 Computer Science W200 Design studies |
Department: | Faculties > Arts, Design and Social Sciences > Design |
Depositing User: | Becky Skoyles |
Date Deposited: | 14 Feb 2019 16:18 |
Last Modified: | 10 Oct 2019 23:46 |
URI: | http://nrl.northumbria.ac.uk/id/eprint/38016 |
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