Coldridge, Jack and Amos, Martyn (2010) Genetic algorithms and the art of Zen. In: BIC-TA 2010 - 2010 IEEE 5th International Conference on Bio-Inspired Computing: Theories and Applications, 23rd - 26th September 2010, Changsha, China.
Full text not available from this repository.Abstract
In this paper we present a novel genetic algorithm (GA) solution to a simple yet challenging commercial puzzle game known as Zen Puzzle Garden (ZPG). We describe the game in detail, before presenting a suitable encoding scheme and fitness function for candidate solutions. We then compare the performance of the genetic algorithm with that of the A * algorithm. Our results show that the GA is competitive with informed search in terms of solution quality, and significantly out-performs it in terms of computational resource requirements. We conclude with a brief discussion of the implications of our findings for game solving and other "real world" problems.
Item Type: | Conference or Workshop Item (Paper) |
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Subjects: | G400 Computer Science G600 Software Engineering |
Department: | Faculties > Engineering and Environment > Computer and Information Sciences |
Depositing User: | Paul Burns |
Date Deposited: | 13 May 2019 17:13 |
Last Modified: | 10 Oct 2019 19:00 |
URI: | http://nrl.northumbria.ac.uk/id/eprint/39306 |
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