Ash, James, Romanillos, José Luis and Trigg, Mark (2009) Videogames, visuality and screens: reconstructing the Amazon in physical geographical knowledge. Area, 41 (4). pp. 464-474. ISSN 0004-0894
Full text not available from this repository. (Request a copy)Abstract
In this article we attend to an emergent practice of visualising GIS data in physical geography using the graphics engine of a videogame, Crysis. We suggest these modes of image-making aid the possibility of imagining and disseminating complex geographical data differently by re-contextualising seemingly abstract mathematical information within a human horizon of embodied meaning. Furthermore we argue these ways of imagining are closely linked to the technology and phenomenology of screens which make the presentation of these images possible. We close by reflecting on the possibility that these technologies are shifting the grounds of vision and the geographical imagination of users.
Item Type: | Article |
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Uncontrolled Keywords: | videogames, visuality, screens, existential spatiality, scale, dissemination of geographical knowledge |
Subjects: | F800 Physical and Terrestrial Geographical and Environmental Sciences P300 Media studies |
Department: | Faculties > Arts, Design and Social Sciences > Design |
Depositing User: | Ellen Cole |
Date Deposited: | 25 Jan 2012 19:05 |
Last Modified: | 12 Oct 2019 19:41 |
URI: | http://nrl.northumbria.ac.uk/id/eprint/4767 |
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