A SVM bases AI design for interactive gaming

Jiang, Yang, Jiang, Jianmin and Palmer, Ian (2008) A SVM bases AI design for interactive gaming. In: International Conference on Computer Gaming and Relevant Technologies, 28-30 April 2008, Singapore.

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Interactive gaming requires automatic processing on large volume of random data produced by players on spot, such as shooting, football kicking, boxing etc. In this paper, we describe an artificial intelligence approach in processing such random data for interactive gaming by using a one-class support vector machine (OC-SVM). In comparison with existing techniques, our OC-SVM based interactive gaming design has the features of: (i): high speed processing, providing instant response to the players: (i) winner selection and control by one parameter, which can be pre-designed and adjusted according to the game design needs, i.e. level of difficulties: Experiments on numerical simulation support that the proposed design is robust to random noise, accurate in picking up winning data, and convenient for all interactive gaming design.

Item Type: Conference or Workshop Item (Paper)
Subjects: G400 Computer Science
Department: Faculties > Engineering and Environment > Computer and Information Sciences
Depositing User: Sarah Howells
Date Deposited: 25 Apr 2012 16:13
Last Modified: 17 Dec 2023 12:35
URI: https://nrl.northumbria.ac.uk/id/eprint/6499

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