Items where Author is "Cowling, Peter"

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Number of items: 8.

Hodge, Victoria, Sephton, Nick, Devlin, Sam, Cowling, Peter, Goumagias, Nikolaos, Saho, Jianhua, Purvis, Kieran, Cabras, Ignazio, Fernandes, Kiran and Li, Feng (2019) How the Business Model of Customisable Card Games Influences Player Engagement. IEEE Trans on Computational Intelligence and AI in Games, 11 (4). pp. 374-385. ISSN 1943-068X

Nucciarelly, Alberto, Li, Feng, Fernandes, Kiran, Goumagias, Nikolaos, Cabras, Ignazio, Devlin, Sam, Kudenko, Daniel and Cowling, Peter (2017) From value chains to technological platforms: The effects of crowdfunding in the digital game industry. Journal of Business Research, 78. pp. 341-352. ISSN 0148-2963

Cabras, Ignazio, Goumagias, Nikolaos, Fernandes, Kiran, Cowling, Peter, Li, Feng, Kudenko, Daniel, Devlin, Sam and Nucciarelli, Alberto (2017) Exploring survival rates of companies in the UK video-games industry: an empirical study. Technological Forecasting and Social Change, 117. pp. 305-314. ISSN 0040-1625

Goumagias, Nikolaos, Fernandes, Kiran, Cabras, Ignazio, Li, Feng, Shao, Jianhua, Devlin, Sam, Hodge, Victoria, Cowling, Peter and Kudenko, Daniel (2016) A Conceptual Framework of Business Model Emerging Resilience. In: 32nd EGOS Colloquium, 7th - 9th July 2016, Naples, Italy.

Goumagias, Nikolaos, Purvis, Kieran, Fernandes, Kiran, Cabras, Ignazio, Li, Feng, Shao, Jianhua, Devlin, Sam, Hodge, Victoria, Cowling, Peter and Kudenko, Daniel (2016) A strategic roadmap for BM change for the video-games industry. In: R & D Management Conference 2016, 3rd - 6th July 2016, Cambridge.

Goumagias, Nikolaos, Devlin, Sam, Nucciareli, Alberto, Cabras, Ignazio, Jude, Kiran, Li, Feng, Kudenko, Daniel and Cowling, Peter (2014) The Evolution of Organisational Forms in the Digital Games Industry. In: DE 2014 Fifth Annual Digital Economy All Hands meeting, 3-5 December 2014, London.

Devlin, Sam, Cowling, Peter, Kudenko, Daniel, Goumagias, Nikolaos, Nucciareli, Alberto, Cabras, Ignazio, Fernandes, Kiran and Li, Feng (2014) Game Intelligence. In: Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG 2014). IEEE, Piscataway, NJ. ISBN 9781479935468

Goumagias, Nikolaos, Cabras, Ignazio, Fernandes, Kiran, Li, Feng, Nucciareli, Alberto, Cowling, Peter, Kudenko, Daniel and Devlin, Sam (2014) A Phylogenetic classification of the video-game industry’s business model ecosystem. In: Collaborative Systems for Smart Networked Environments. IFIP Advances in Information and Communication Technology (434). Springer, London, pp. 285-294. ISBN 978-3-662-44744-4

This list was generated on Thu Dec 26 18:08:14 2024 UTC.