Items where Author is "Ho, Edmond S. L."
Up a level |
Article
Sakkos, Dimitrios, McCay, Kevin D., Marcroft, Claire, Embleton, Nicholas D., Chattopadhyay, Samiran and Ho, Edmond S. L. (2021) Identification of Abnormal Movements in Infants: A Deep Neural Network for Body Part-based Prediction of Cerebral Palsy. IEEE Access, 9. pp. 94281-94292. ISSN 2169-3536
Hu, Pengpeng, Ho, Edmond S. L., Aslam, Nauman, Shum, Hubert P. H. and Komura, Taku (2019) A New Method to Evaluate the Dynamic Air Gap Thickness and Garment Sliding of Virtual Clothes During Walking. Textile Research Journal, 89 (19-20). pp. 4148-4161. ISSN 0040-5175
Yin, Kangxue, Huang, Hui, Ho, Edmond S. L., Wang, Hao, Komura, Taku, Cohen-Or, Daniel and Zhang, Richard (2019) A Sampling Approach to Generating Closely Interacting 3D Pose-pairs from 2D Annotations. IEEE Transactions on Visualization and Computer Graphics, 25 (6). pp. 2217-2227. ISSN 1077-2626
Xu, Shoujiang, Ho, Edmond S. L. and Shum, Hubert P. H. (2019) A hybrid metaheuristic navigation algorithm for robot path rolling planning in an unknown environment. Mechatronic Systems and Control, 47 (4). pp. 216-224. ISSN 1925-5810
Sakkos, Dimitrios, Ho, Edmond S. L. and Shum, Hubert P. H. (2019) Illumination-aware Multi-task GANs for Foreground Segmentation. IEEE Access, 7. pp. 10976-10986. ISSN 2169-3536
Rueangsirarak, Worasak, Zhang, Jingtian, Aslam, Nauman, Ho, Edmond S. L. and Shum, Hubert P. H. (2018) Automatic Musculoskeletal and Neurological Disorder Diagnosis with Relative Joint Displacement from Human Gait. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 26 (12). pp. 2387-2396. ISSN 1534-4320
Shen, Yijun, Henry, Joseph, Wang, He, Ho, Edmond S. L., Komura, Taku and Shum, Hubert P. H. (2018) Data-Driven Crowd Motion Control with Multi-touch Gestures. Computer Graphics Forum, 37 (6). pp. 382-394. ISSN 1467-8659
Shen, Yijun, Wang, He, Ho, Edmond S. L., Yang, Longzhi and Shum, Hubert P. H. (2017) Posture-based and Action-based Graphs for Boxing Skill Visualization. Computers and Graphics, 69. pp. 104-115. ISSN 0097-8493
Ho, Edmond S. L., Chan, Jacky, Chan, Donald, Shum, Hubert P. H., Cheung, Yiu-ming and Yuen, Pong C. (2016) Improving posture classification accuracy for depth sensor-based human activity monitoring in smart environments. Computer Vision and Image Understanding, 148. pp. 97-110. ISSN 1077-3142
Wang, He, Ho, Edmond S. L. and Komura, Taku (2015) An Energy-Driven Motion Planning Method for Two Distant Postures. IEEE Transactions on Visualization and Computer Graphics, 21 (1). pp. 18-30. ISSN 1077-2626
Shum, Hubert P. H., Hoyet, Ludovic, Ho, Edmond S. L., Komura, Taku and Multon, Franck (2014) Natural preparation behaviour synthesis. Computer Animation and Virtual Worlds, 25 (5-6). pp. 531-542. ISSN 1546-4261
Ho, Edmond S. L., Shum, Hubert P. H., Cheung, Yiu-ming and Yuen, Pong C. (2013) Topology aware data-driven inverse kinematics. Computer Graphics Forum, 32 (7). pp. 61-70. ISSN 1467-8659
Shum, Hubert P. H., Ho, Edmond S. L., Jiang, Yi and Takagi, Shu (2013) Real-time posture reconstruction for Microsoft Kinect. IEEE Transactions on Cybernetics, 43 (5). pp. 1357-1369. ISSN 2168-2267
Ho, Edmond S. L., Chan, Jacky C. P., Komura, Taku and Leung, Howard (2013) Interactive partner control in close interactions for real-time applications. ACM Transactions on Multimedia Computing, Communications, and Applications, 9 (3). pp. 1-19. ISSN 1551-6857
Ho, Edmond S. L. and Komura, Taku (2011) A finite state machine based on topology coordinates for wrestling games. Computer Animation and Virtual Worlds, 22 (5). pp. 435-443. ISSN 1546-4261
Ho, Edmond S. L., Komura, Taku and Tai, Chiew-Lan (2010) Spatial relationship preserving character motion adaptation. ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2008, 29 (4). ISSN 0730-0301
Ho, Edmond S. L. and Komura, Taku (2009) Indexing and Retrieving Motions of Characters in Close Contact. IEEE Transactions on Visualization and Computer Graphics, 15 (3). pp. 481-492. ISSN 1077-2626
Ho, Edmond S. L. and Komura, Taku (2009) Character Motion Synthesis by Topology Coordinates. Computer Graphics Forum, 28 (2). pp. 299-308. ISSN 0167-7055
Book Section
Flinton, Christopher, Anderson, Philip, Shum, Hubert P. H. and Ho, Edmond S. L. (2019) NETIVAR: NETwork Information Visualization based on Augmented Reality. In: 2018 12th International Conference on Software, Knowledge, Information Management & Applications (SKIMA): Phnom Penh, Cambodia 3 – 5 December 2018. IEEE, Piscataway, NJ, pp. 62-70. ISBN 9781538691427, 9781538691410
Stef, Andreea, Perera, Kaveen, Shum, Hubert P. H. and Ho, Edmond S. L. (2019) Synthesizing Expressive Facial and Speech Animation by Text-to-IPA Translation with Emotion Control. In: 2018 12th International Conference on Software, Knowledge, Information Management & Applications (SKIMA): Phnom Penh, Cambodia 3 – 5 December 2018. IEEE, Piscataway, NJ, pp. 70-78. ISBN 9781538691427, 9781538691410
Xu, Shoujiang, Ho, Edmond S. L., Aslam, Nauman and Shum, Hubert P. H. (2017) Unsupervised Abnormal Behaviour Detection with Overhead Crowd Video. In: Proceedings of the 11th International Conference on Software, Knowledge, Information Management and Applications, SKIMA 2017: Malabe, Sri Lanka, 6-8 December 2017. International Conference on Software, Knowledge Information, Industrial Management and Applications, SKIMA (2017). IEEE, Piscataway, NJ, p. 8294092. ISBN 9781538646038, 9781538646021
Ho, Edmond S. L. and Yuen, Pong (2016) Real-Time Full-Body Pose Synthesis and Editing. In: Handbook of Human Motion. Springer, pp. 1-16. ISBN 978-3-319-30808-1
Komura, Taku, Shum, Hubert P. H. and Ho, Edmond S. L. (2008) Simulating interactions of characters. In: Motion in Games. MIG 2008. Lecture Notes in Computer Science, 5277 . Springer, Berlin, Heidelberg, pp. 94-103. ISBN 978-3-540-89219-9
Conference or Workshop Item
Ho, Edmond S. L., Shum, Hubert P. H., Wang, He and Yi, Li (2017) Synthesizing Motion with Relative Emotion Strength. In: SIGGRAPH Asia 2017 - Workshop on Data-Driven Animation Techniques, 27 November 2017, Bangkok, Thailand.
Shum, Hubert P. H., Wang, He, Ho, Edmond S. L. and Komura, Taku (2016) SkillVis: a visualization tool for boxing skill assessment. In: Motion in Games 2016, 10th - 12th October 2016, San Francisco.
Ho, Edmond S. L., Chan, Jacky, Cheung, Yiu-ming and Yuen, Pong C. (2015) Modeling Spatial Relations of Human Body Parts for Indexing and Retrieving Close Character Interactions. In: VRST '15 - 21st ACM Symposium on Virtual Reality Software and Technology, 13th - 15th Nov 2015, Beijing, China.
Ho, Edmond S. L., Wang, He and Komura, Taku (2014) A Multi-resolution Approach for Adapting Close Character Interaction. In: VRST '14 - 20th ACM Symposium on Virtual Reality Software and Technology, 11th - 13th November 2014, Edinburgh, UK.
Ho, Edmond S. L. and Shum, Hubert P. H. (2013) Motion adaptation for humanoid robots in constrained environments. In: ICRA '13: Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 6-10 May 2013, Karlsruhe, Germany.
Shum, Hubert P. H., Hoyet, Ludovic, Ho, Edmond S. L., Komura, Taku and Multon, Franck (2013) Preparation behaviour synthesis with reinforcement learning. In: CASA '13: Proceedings of the 2013 International Conference on Computer Animation and Social Agents, 16-18 May 2013, Istanbul, Turkey.
Shum, Hubert P. H. and Ho, Edmond S. L. (2012) Real-time physical modelling of character movements with Microsoft Kinect. In: VRST '12: Proceedings of the 2012 ACM symposium on Virtual reality software and technology, 10-12 December 2012, Toronto, Canada.
Ho, Edmond S. L., Komura, Taku, Ramamoorthy, Subramanian and Vijayakumar, S. (2010) Controlling humanoid robots in topology coordinates. In: 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 18th - 22nd October 2010, Taipei, Taiwan.
Ho, Edmond S. L. and Komura, Taku (2009) Real-Time Character Control for Wrestling Games. In: MIG 2009 - Second International Workshop on Motion in Games, 21st - 24th November 2009, Zeist, the Netherlands.