Items where Author is "Zhou, Liuyang"
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Article
Liu, Zhiguang, Zhou, Liuyang, Leung, Howard and Shum, Hubert P. H. (2018) High-quality compatible triangulations and their application in interactive animation. Computers and Graphics, 76. pp. 60-72. ISSN 0097-8493
Liu, Zhiguang, Zhou, Liuyang, Leung, Howard and Shum, Hubert P. H. (2016) Kinect posture reconstruction based on a local mixture of Gaussian process models. IEEE Transactions on Visualization and Computer Graphics, 22 (11). pp. 2437-2450. ISSN 1077-2626
Zhou, Liuyang, Shang, Lifeng, Shum, Hubert P. H. and Leung, Howard (2014) Human Motion Variation Synthesis with Multivariate Gaussian Processes. Computer Animation and Virtual Worlds, 25 (3-4). pp. 303-311. ISSN 1546-4261
Conference or Workshop Item
Liu, Zhiguang, Leung, Howard, Zhou, Liuyang, Multon, Franck and Shum, Hubert P. H. (2017) High Quality Compatible Triangulations for Planar Shape Animation. In: SIGGRAPH Asia 2017 - Workshop on Data-Driven Animation Techniques, 27 November 2017, Bangkok, Thailand.
Liu, Zhiguang, Leung, Howard, Zhou, Liuyang and Shum, Hubert P. H. (2015) High Quality Compatible Triangulations for 2D Shape Morphing. In: Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 13th - 15th November 2015, Beijing, China.
Zhou, Liuyang, Liu, Zhiguang, Leung, Howard and Shum, Hubert P. H. (2014) Posture Reconstruction Using Kinect with a Probabilistic Model. In: Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 11th - 13th November 2014, Edinburgh, UK.