Research Fiction

Blythe, Mark (2017) Research Fiction. In: CHI '17 - Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, USA, pp. 5400-5411. ISBN 9781450346559

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Blythe - Research Fiction CHI '17.docx - Accepted Version

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Official URL: https://dl.acm.org/citation.cfm?doid=3025453.30260...

Abstract

What kind of stories and plots do researchers of Human Computer Interaction draw on when they make fictions? This paper applies the “basic plots” identified in the study of literature to scenarios, speculative design and design fiction. Traditional HCI scenarios employ the plot of “Overcoming the Monster” where the monster is some problem to be solved. Much of the commentary on critical, speculative or adversarial design also draws on this plot as it attempts to overcome monsters like public apathy or a lack of debate. Design Fiction more frequently takes the form of a “Voyage and Return” or a “Quest”. The paper argues that a better understanding of plot and storytelling could contribute to more reflective research fiction.

Item Type: Book Section
Uncontrolled Keywords: Design fiction, scenarios, personas, critical design, speculative design, adversarial design, solutionism
Subjects: W200 Design studies
W400 Drama
Department: Faculties > Arts, Design and Social Sciences > Design
Depositing User: Mark Blythe
Date Deposited: 14 Feb 2018 10:19
Last Modified: 28 Feb 2019 15:24
URI: http://nrl.northumbria.ac.uk/id/eprint/33262

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