Items where Author is "Grundy, David"

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Number of items: 10.


Grundy, David and Ohmer, Carolina (2016) German crowd-investing platforms: Literature review and survey. Cogent Business & Management, 3 (1). p. 1138849. ISSN 2331-1975

Dancer, Hannah, Filieri, Raffaele and Grundy, David (2014) eWOM in online customer support communities: Key variables in information quality and source credibility. Journal of Direct, Data and Digital Marketing Practice (15). pp. 290-305. ISSN 1746-0166

Grundy, David (2008) Cyber crime: Are we living a life of virtual worlds, virtual crimes but with real consequences? E-learning age. ISSN 1474-5127

Grundy, David (2008) The Presence of stigma among users of the MMORPG RMT : a Hypothetical Case Approach. Games and Culture: A Journal of Interactive Media, 3 (2). pp. 225-247. ISSN 1555-4120


Grundy, David (2008) Grey market activity impairment of consumer perceived brand value and trust. Working Paper. Northumbria University, Newcastle upon Tyne, UK.

Conference or Workshop Item

Grundy, David and Sloan, Diane (2014) Garbage in, Garbage out? Questioning Key Variable Face Validity in Contemporary Quantitative Crowdfunding Research. In: ISBE 2014 (37th Institute for Small Business & Entrepreneurship Conference), 4th-6th November 2014, Manchester, UK.

Grundy, David (2011) The drivers of re-subscription in massively multiplayer online computer game relationships : a commitment-trust approach. In: Northumbria Research Conference, 5-6 May 2011, Northumbria University, Newcastle-upon-Tyne.

Grundy, David (2011) Increasing active engagement in Finance through innovative continuous assessment: The use of blogging as an assessment tool to promote engagement and deep learning in Higher Education. In: BMAF Annual Conference 2011: Graduates with Impact, 10-11 May 2011, Bournemouth, UK.


Grundy, David (2010) An empirical investigation into the drivers of re-subscription in massively multiplayer online games: a commitment trust theory approach. Doctoral thesis, Northumbria University.


Grundy, David (2015) The rise and rise of e-Sports, tournament videogaming and the League of Legends. The Conversation.

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