Items where Author is "Komura, Taku"

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Number of items: 33.

Hu, Pengpeng, Ho, Edmond S. L., Aslam, Nauman, Shum, Hubert P. H. and Komura, Taku (2019) A New Method to Evaluate the Dynamic Air Gap Thickness and Garment Sliding of Virtual Clothes During Walking. Textile Research Journal, 89 (19-20). pp. 4148-4161. ISSN 0040-5175

Yin, Kangxue, Huang, Hui, Ho, Edmond S. L., Wang, Hao, Komura, Taku, Cohen-Or, Daniel and Zhang, Richard (2019) A Sampling Approach to Generating Closely Interacting 3D Pose-pairs from 2D Annotations. IEEE Transactions on Visualization and Computer Graphics, 25 (6). pp. 2217-2227. ISSN 1077-2626

Shen, Yijun, Henry, Joseph, Wang, He, Ho, Edmond S. L., Komura, Taku and Shum, Hubert P. H. (2018) Data-Driven Crowd Motion Control with Multi-touch Gestures. Computer Graphics Forum, 37 (6). pp. 382-394. ISSN 1467-8659

Shum, Hubert P. H., Wang, He, Ho, Edmond S. L. and Komura, Taku (2016) SkillVis: a visualization tool for boxing skill assessment. In: Motion in Games 2016, 10th - 12th October 2016, San Francisco.

Barnett, Adam, Shum, Hubert P. H. and Komura, Taku (2016) Coordinated crowd simulation with topological scene analysis. Computer Graphics Forum, 35 (6). pp. 120-132. ISSN 0167-7055

Wang, He, Ho, Edmond S. L. and Komura, Taku (2015) An Energy-Driven Motion Planning Method for Two Distant Postures. IEEE Transactions on Visualization and Computer Graphics, 21 (1). pp. 18-30. ISSN 1077-2626

Ho, Edmond S. L., Wang, He and Komura, Taku (2014) A Multi-resolution Approach for Adapting Close Character Interaction. In: VRST '14 - 20th ACM Symposium on Virtual Reality Software and Technology, 11th - 13th November 2014, Edinburgh, UK.

Shum, Hubert P. H., Hoyet, Ludovic, Ho, Edmond S. L., Komura, Taku and Multon, Franck (2014) Natural preparation behaviour synthesis. Computer Animation and Virtual Worlds, 25 (5-6). pp. 531-542. ISSN 1546-4261

Henry, Joseph, Shum, Hubert P. H. and Komura, Taku (2014) Interactive formation control in complex environments. IEEE Transactions on Visualization and Computer Graphics, PP (99). p. 1. ISSN 1077-2626

Ho, Edmond S. L., Chan, Jacky C. P., Komura, Taku and Leung, Howard (2013) Interactive partner control in close interactions for real-time applications. ACM Transactions on Multimedia Computing, Communications, and Applications, 9 (3). pp. 1-19. ISSN 1551-6857

Shum, Hubert P. H., Hoyet, Ludovic, Ho, Edmond S. L., Komura, Taku and Multon, Franck (2013) Preparation behaviour synthesis with reinforcement learning. In: CASA '13: Proceedings of the 2013 International Conference on Computer Animation and Social Agents, 16-18 May 2013, Istanbul, Turkey.

Shum, Hubert P. H., Komura, Taku and Yamazaki, Shuntaro (2012) Simulating multiple character interactions with collaborative and adversarial goals. IEEE Transactions on Visualization and Computer Graphics, 18 (5). 741 -752. ISSN 1077-2626

Mackay, Kevin, Shum, Hubert P. H. and Komura, Taku (2012) Environment capturing with Microsoft Kinect. In: Proceedings of the 2012 International Conference on Software Knowledge Information Management and Applications, 9-11 September 2012, Chengdu University, China.

Henry, Joseph, Shum, Hubert P. H. and Komura, Taku (2012) Environment-aware Real-time crowd control. In: 2012 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 29-31 July 2012, Lausanne, Switzerland.

Ho, Edmond S. L. and Komura, Taku (2011) A finite state machine based on topology coordinates for wrestling games. Computer Animation and Virtual Worlds, 22 (5). pp. 435-443. ISSN 1546-4261

Shum, Hubert P. H., Komura, Taku and Takagi, Shu (2011) Fast accelerometer-based motion recognition with a dual buffer framework. The International Journal of Virtual Reality, 10 (3). pp. 17-24. ISSN 1081-1451

Ho, Edmond S. L., Komura, Taku, Ramamoorthy, Subramanian and Vijayakumar, S. (2010) Controlling humanoid robots in topology coordinates. In: 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 18th - 22nd October 2010, Taipei, Taiwan.

Ho, Edmond S. L., Komura, Taku and Tai, Chiew-Lan (2010) Spatial relationship preserving character motion adaptation. ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2008, 29 (4). ISSN 0730-0301

Shum, Hubert P. H., Komura, Taku, Shiratori, Takaaki and Takagi, Shu (2010) Physically-based character control in low dimensional space. In: Proceedings of the Third international conference on Motion in games, 14-16 November 2010, Utrecht, Netherlands.

Ho, Edmond S. L. and Komura, Taku (2009) Real-Time Character Control for Wrestling Games. In: MIG 2009 - Second International Workshop on Motion in Games, 21st - 24th November 2009, Zeist, the Netherlands.

Ho, Edmond S. L. and Komura, Taku (2009) Indexing and Retrieving Motions of Characters in Close Contact. IEEE Transactions on Visualization and Computer Graphics, 15 (3). pp. 481-492. ISSN 1077-2626

Ho, Edmond S. L. and Komura, Taku (2009) Character Motion Synthesis by Topology Coordinates. Computer Graphics Forum, 28 (2). pp. 299-308. ISSN 0167-7055

Shum, Hubert P. H., Komura, Taku and Yadav, Pranjul (2009) Angular momentum guided motion concatenation. Computer Animation and Virtual Worlds, 20 (2-3). pp. 385-394. ISSN 1546-4261

Shum, Hubert P. H., Komura, Taku and Yamazaki, Shuntaro (2008) Simulating interactions of avatars in high dimensional state space. In: I3D '08: Proceedings of the 2008 symposium on Interactive 3D graphics and games, 15-17 February 2008, Redwood City, CA, USA.

Tang, Kai-Tai, Leung, Howard, Komura, Taku and Shum, Hubert P. H. (2008) Finding repetitive patterns in 3D human motion captured data. In: ICUIMC '08 - 2nd International Conference on Ubiquitous Information Management and Communication, 31st January - 1st February 2008, Suwon, Korea.

Tang, Jeff K. T., Leung, Howard, Komura, Taku and Shum, Hubert P. H. (2008) Emulating human perception of motion similarity. Computer Animation and Virtual Worlds, 19 (3-4). pp. 211-221. ISSN 1546-4261

Shum, Hubert P. H., Komura, Taku, Shiraishi, Masashi and Yamazaki, Shuntaro (2008) Interaction patches for multi-character animation. ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2008, 27 (5). pp. 1-8. ISSN 0730-0301

Komura, Taku, Shum, Hubert P. H. and Ho, Edmond S. L. (2008) Simulating interactions of characters. In: Motion in Games. MIG 2008. Lecture Notes in Computer Science, 5277 . Springer, Berlin, Heidelberg, pp. 94-103. ISBN 978-3-540-89219-9

Shum, Hubert P. H., Komura, Taku and Nagano, Akinori (2007) Automatic evaluation of boxing techniques from captured shadow boxing data. In: ISB '07: Proceedings of the 2007 Congress of International Society of Biomechanics, 1-5 July 2007, Taipei, Taiwan.

Shum, Hubert P. H., Komura, Taku and Yamazaki, Shuntaro (2007) Simulating competitive interactions using singly captured motions. In: VRST '07: Proceedings of the 2007 ACM symposium on Virtual reality software and technology, 5-7 November 2007, Newport Beach, CA, USA.

Shum, Hubert P. H., Komura, Taku and Yamazaki, Shuntaro (2006) Generating realistic fighting scenes by game tree. In: SCA '06: 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, 2-6 September 2006, Vienna, Austria.

Shum, Hubert P. H. and Komura, Taku (2005) Tracking the translational and rotational movement of the ball using high-speed camera movies. In: IEEE International Conference on Image Processing 2005. IEEE, pp. 1084-1087. ISBN 0-7803-9134-9

Shum, Hubert P. H. and Komura, Taku (2004) A spatiotemporal approach to extract the 3D trajectory of the baseball from a single view video sequence. In: ICME '04: 2004 IEEE International Conference on Multimedia and Expo, 30 June 2004, Taipei, Taiwan.

This list was generated on Thu Nov 28 23:28:14 2024 UTC.