Items where Author is "Komura, Taku"

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Number of items: 33.

Article

Hu, Pengpeng, Ho, Edmond S. L., Aslam, Nauman, Shum, Hubert P. H. and Komura, Taku (2019) A New Method to Evaluate the Dynamic Air Gap Thickness and Garment Sliding of Virtual Clothes During Walking. Textile Research Journal, 89 (19-20). pp. 4148-4161. ISSN 0040-5175

Yin, Kangxue, Huang, Hui, Ho, Edmond S. L., Wang, Hao, Komura, Taku, Cohen-Or, Daniel and Zhang, Richard (2019) A Sampling Approach to Generating Closely Interacting 3D Pose-pairs from 2D Annotations. IEEE Transactions on Visualization and Computer Graphics, 25 (6). pp. 2217-2227. ISSN 1077-2626

Shen, Yijun, Henry, Joseph, Wang, He, Ho, Edmond S. L., Komura, Taku and Shum, Hubert P. H. (2018) Data-Driven Crowd Motion Control with Multi-touch Gestures. Computer Graphics Forum, 37 (6). pp. 382-394. ISSN 1467-8659

Barnett, Adam, Shum, Hubert P. H. and Komura, Taku (2016) Coordinated crowd simulation with topological scene analysis. Computer Graphics Forum, 35 (6). pp. 120-132. ISSN 0167-7055

Wang, He, Ho, Edmond S. L. and Komura, Taku (2015) An Energy-Driven Motion Planning Method for Two Distant Postures. IEEE Transactions on Visualization and Computer Graphics, 21 (1). pp. 18-30. ISSN 1077-2626

Shum, Hubert P. H., Hoyet, Ludovic, Ho, Edmond S. L., Komura, Taku and Multon, Franck (2014) Natural preparation behaviour synthesis. Computer Animation and Virtual Worlds, 25 (5-6). pp. 531-542. ISSN 1546-4261

Henry, Joseph, Shum, Hubert P. H. and Komura, Taku (2014) Interactive formation control in complex environments. IEEE Transactions on Visualization and Computer Graphics, PP (99). p. 1. ISSN 1077-2626

Ho, Edmond S. L., Chan, Jacky C. P., Komura, Taku and Leung, Howard (2013) Interactive partner control in close interactions for real-time applications. ACM Transactions on Multimedia Computing, Communications, and Applications, 9 (3). pp. 1-19. ISSN 1551-6857

Shum, Hubert P. H., Komura, Taku and Yamazaki, Shuntaro (2012) Simulating multiple character interactions with collaborative and adversarial goals. IEEE Transactions on Visualization and Computer Graphics, 18 (5). 741 -752. ISSN 1077-2626

Ho, Edmond S. L. and Komura, Taku (2011) A finite state machine based on topology coordinates for wrestling games. Computer Animation and Virtual Worlds, 22 (5). pp. 435-443. ISSN 1546-4261

Shum, Hubert P. H., Komura, Taku and Takagi, Shu (2011) Fast accelerometer-based motion recognition with a dual buffer framework. The International Journal of Virtual Reality, 10 (3). pp. 17-24. ISSN 1081-1451

Ho, Edmond S. L., Komura, Taku and Tai, Chiew-Lan (2010) Spatial relationship preserving character motion adaptation. ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2008, 29 (4). ISSN 0730-0301

Ho, Edmond S. L. and Komura, Taku (2009) Indexing and Retrieving Motions of Characters in Close Contact. IEEE Transactions on Visualization and Computer Graphics, 15 (3). pp. 481-492. ISSN 1077-2626

Ho, Edmond S. L. and Komura, Taku (2009) Character Motion Synthesis by Topology Coordinates. Computer Graphics Forum, 28 (2). pp. 299-308. ISSN 0167-7055

Shum, Hubert P. H., Komura, Taku and Yadav, Pranjul (2009) Angular momentum guided motion concatenation. Computer Animation and Virtual Worlds, 20 (2-3). pp. 385-394. ISSN 1546-4261

Tang, Jeff K. T., Leung, Howard, Komura, Taku and Shum, Hubert P. H. (2008) Emulating human perception of motion similarity. Computer Animation and Virtual Worlds, 19 (3-4). pp. 211-221. ISSN 1546-4261

Shum, Hubert P. H., Komura, Taku, Shiraishi, Masashi and Yamazaki, Shuntaro (2008) Interaction patches for multi-character animation. ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2008, 27 (5). pp. 1-8. ISSN 0730-0301

Book Section

Komura, Taku, Shum, Hubert P. H. and Ho, Edmond S. L. (2008) Simulating interactions of characters. In: Motion in Games. MIG 2008. Lecture Notes in Computer Science, 5277 . Springer, Berlin, Heidelberg, pp. 94-103. ISBN 978-3-540-89219-9

Shum, Hubert P. H. and Komura, Taku (2005) Tracking the translational and rotational movement of the ball using high-speed camera movies. In: IEEE International Conference on Image Processing 2005. IEEE, pp. 1084-1087. ISBN 0-7803-9134-9

Conference or Workshop Item

Shum, Hubert P. H., Wang, He, Ho, Edmond S. L. and Komura, Taku (2016) SkillVis: a visualization tool for boxing skill assessment. In: Motion in Games 2016, 10th - 12th October 2016, San Francisco.

Ho, Edmond S. L., Wang, He and Komura, Taku (2014) A Multi-resolution Approach for Adapting Close Character Interaction. In: VRST '14 - 20th ACM Symposium on Virtual Reality Software and Technology, 11th - 13th November 2014, Edinburgh, UK.

Shum, Hubert P. H., Hoyet, Ludovic, Ho, Edmond S. L., Komura, Taku and Multon, Franck (2013) Preparation behaviour synthesis with reinforcement learning. In: CASA '13: Proceedings of the 2013 International Conference on Computer Animation and Social Agents, 16-18 May 2013, Istanbul, Turkey.

Mackay, Kevin, Shum, Hubert P. H. and Komura, Taku (2012) Environment capturing with Microsoft Kinect. In: Proceedings of the 2012 International Conference on Software Knowledge Information Management and Applications, 9-11 September 2012, Chengdu University, China.

Henry, Joseph, Shum, Hubert P. H. and Komura, Taku (2012) Environment-aware Real-time crowd control. In: 2012 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 29-31 July 2012, Lausanne, Switzerland.

Ho, Edmond S. L., Komura, Taku, Ramamoorthy, Subramanian and Vijayakumar, S. (2010) Controlling humanoid robots in topology coordinates. In: 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 18th - 22nd October 2010, Taipei, Taiwan.

Shum, Hubert P. H., Komura, Taku, Shiratori, Takaaki and Takagi, Shu (2010) Physically-based character control in low dimensional space. In: Proceedings of the Third international conference on Motion in games, 14-16 November 2010, Utrecht, Netherlands.

Ho, Edmond S. L. and Komura, Taku (2009) Real-Time Character Control for Wrestling Games. In: MIG 2009 - Second International Workshop on Motion in Games, 21st - 24th November 2009, Zeist, the Netherlands.

Shum, Hubert P. H., Komura, Taku and Yamazaki, Shuntaro (2008) Simulating interactions of avatars in high dimensional state space. In: I3D '08: Proceedings of the 2008 symposium on Interactive 3D graphics and games, 15-17 February 2008, Redwood City, CA, USA.

Tang, Kai-Tai, Leung, Howard, Komura, Taku and Shum, Hubert P. H. (2008) Finding repetitive patterns in 3D human motion captured data. In: ICUIMC '08 - 2nd International Conference on Ubiquitous Information Management and Communication, 31st January - 1st February 2008, Suwon, Korea.

Shum, Hubert P. H., Komura, Taku and Nagano, Akinori (2007) Automatic evaluation of boxing techniques from captured shadow boxing data. In: ISB '07: Proceedings of the 2007 Congress of International Society of Biomechanics, 1-5 July 2007, Taipei, Taiwan.

Shum, Hubert P. H., Komura, Taku and Yamazaki, Shuntaro (2007) Simulating competitive interactions using singly captured motions. In: VRST '07: Proceedings of the 2007 ACM symposium on Virtual reality software and technology, 5-7 November 2007, Newport Beach, CA, USA.

Shum, Hubert P. H., Komura, Taku and Yamazaki, Shuntaro (2006) Generating realistic fighting scenes by game tree. In: SCA '06: 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, 2-6 September 2006, Vienna, Austria.

Shum, Hubert P. H. and Komura, Taku (2004) A spatiotemporal approach to extract the 3D trajectory of the baseball from a single view video sequence. In: ICME '04: 2004 IEEE International Conference on Multimedia and Expo, 30 June 2004, Taipei, Taiwan.

This list was generated on Thu Nov 28 23:28:14 2024 UTC.