Augmented Reality in architectural studio learning: How Augmented Reality can be used as an exploratory tool in the design learning journey

Morton, David (2014) Augmented Reality in architectural studio learning: How Augmented Reality can be used as an exploratory tool in the design learning journey. In: Fusion - Proceedings of the 32nd eCAADe Conference. Northumbria University, pp. 343-356. ISBN 978 9491207075

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Abstract

The boundaries of augmented reality in the academic field are now being explored at an ever increasing level. In this paper we present the initial findings of an educational project focusing on the use of augmented reality in the design process of an architectural student. The study seeks to evaluate the use of AR as a tool in the design stages, allowing effective exploration of spatial qualities of design projects undertaken in the studio. The learning process is guided by the exploration and detection of a design idea in both form and function, with the virtual environment providing a dynamic environment (Mantovani, 2001). This is further reflected in the constructivist theory where the learning processes use conceptual models, which are used to create incremental stages that become the platform to attain the next [Winn, 1993]. The additional benefit of augmented reality within the learning journey is the ability of the students to visually explore the architectural forms they are creating in greater depth.

Item Type: Book Section
Uncontrolled Keywords: Augmented reality, pedagogy, learning journey, exploration
Subjects: W200 Design studies
X900 Others in Education
Department: Faculties > Engineering and Environment > Architecture and Built Environment
Depositing User: Becky Skoyles
Date Deposited: 12 Mar 2018 12:14
Last Modified: 11 Oct 2019 21:32
URI: http://nrl.northumbria.ac.uk/id/eprint/33682

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