Social Games and Identity in the Higher Education Workplace: Playing with Gender, Class and Emotion

Addison, Michelle (2016) Social Games and Identity in the Higher Education Workplace: Playing with Gender, Class and Emotion. Palgrave. ISBN 978-1-137-51802-6

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Official URL: http://dx.doi.org/10.1057/978-1-137-51803-3

Abstract

We all play games at work – but have you ever wondered how your identity becomes bound up with game playing? This book is about employees in the Higher Education workplace and it provides an interpretation of why people act the way they do at work as an expression of game playing. It offers an insight into how people try to adapt and fit in at work by looking at how value is attached to certain identities through the lens of class and gender. The figure of the 'chav', the 'emotional woman', 'The Grafter', and 'Mrs. Bucket', are explored in detail as representations of what kinds of people are permitted, or not, to fit in at work. These identities are topical, and may even be familiar to readers, but the author’s analysis of them challenges why they exist, what function these identities serve at work, and who is able to deploy and inscribe them as part of the games people play at work.

Item Type: Book
Uncontrolled Keywords: University, Academia, Sociology of Education, Sociology of Work, Higher Education
Subjects: L300 Sociology
X900 Others in Education
Department: Faculties > Arts, Design and Social Sciences > Social Sciences
Depositing User: Becky Skoyles
Date Deposited: 29 Apr 2019 14:17
Last Modified: 29 Apr 2019 14:17
URI: http://nrl.northumbria.ac.uk/id/eprint/39096

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