Green, Craig, Nash, Callum, Briggs, Jo and Dong, Xiaoming (2022) Born in Fair Haven: Procedural Generation of Cultural Sign Systems. In: DIGRA ’22 – proceedings of the 2022 digra international conference: bringing worlds together. DiAGRA, pp. 1-16.
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Abstract
We propose the term procedural cultural sign systems generation to help define the emergent practice of procedurally generating games that seek to mimic or in some way signify fictitious culture. We borrow from cybernetics to understand procedural cultural sign systems generation and exemplify this with our VMachine algorithm. We argue the need for procedural content generation algorithms that are readily implementable, and generalizable for multiple use cases. In this paper we discuss cybernetics in the context of procedural content generation followed by an overview of recent games that generate elements of culture as part of gameplay. We then outline our VMachine Algorithm and our method, before demonstrating practical applications in two short case studies based on games we are currently developing.
Item Type: | Book Section |
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Additional Information: | The 14th Digital Games Research Association Conference, DIGRA2022, Kraków, Poland, 07-11 Jul 2022 |
Uncontrolled Keywords: | Procedural cultural sign systems generation, Cybernetics, VMachine algorithm, procedural culture, generating culture |
Subjects: | W200 Design studies |
Department: | Faculties > Arts, Design and Social Sciences > Design |
Related URLs: | |
Depositing User: | John Coen |
Date Deposited: | 08 Aug 2022 13:19 |
Last Modified: | 14 Feb 2024 16:00 |
URI: | https://nrl.northumbria.ac.uk/id/eprint/49769 |
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