Dermentzi, Eleni and Athanasiou, Maria (2021) A game-based learning design for virtual flipped classrooms. In: UK Academy for Information Systems Conference Proceedings 2021. AIS Electronic Library.
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Abstract
Game-based learning and the flipped classroom method are relatively new approaches of engaging university students and enhancing their learning experience. A review of the literature shows that there are important areas that need to be further examined including how students’ self-reflection process can be supported in game-based learning and/or flipped classroom environments and the circumstances, under which these approaches are effective. This developmental paper presents a learning design that uses game-based learning and learning analytics to support a flipped classroom that runs fully online. The learning design will be used for the delivery of a Degree Apprenticeship module, offered by a UK Business School. The paper concludes with a brief discussion of the proposed methodology that will be followed to evaluate the learning design.
Item Type: | Book Section |
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Uncontrolled Keywords: | Serious games, flipped classroom, learning analytics, game-based learning |
Subjects: | G400 Computer Science X900 Others in Education |
Department: | Faculties > Business and Law > Newcastle Business School |
Related URLs: | |
Depositing User: | John Coen |
Date Deposited: | 02 Mar 2021 15:20 |
Last Modified: | 16 Dec 2022 16:30 |
URI: | https://nrl.northumbria.ac.uk/id/eprint/45588 |
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