A game-based learning design for virtual flipped classrooms

Dermentzi, Eleni and Athanasiou, Maria (2021) A game-based learning design for virtual flipped classrooms. In: UK Academy for Information Systems Conference Proceedings 2021. AIS Electronic Library.

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Official URL: https://aisel.aisnet.org/ukais2021/2/

Abstract

Game-based learning and the flipped classroom method are relatively new approaches of engaging university students and enhancing their learning experience. A review of the literature shows that there are important areas that need to be further examined including how students’ self-reflection process can be supported in game-based learning and/or flipped classroom environments and the circumstances, under which these approaches are effective. This developmental paper presents a learning design that uses game-based learning and learning analytics to support a flipped classroom that runs fully online. The learning design will be used for the delivery of a Degree Apprenticeship module, offered by a UK Business School. The paper concludes with a brief discussion of the proposed methodology that will be followed to evaluate the learning design.

Item Type: Book Section
Uncontrolled Keywords: Serious games, flipped classroom, learning analytics, game-based learning
Subjects: G400 Computer Science
X900 Others in Education
Department: Faculties > Business and Law > Newcastle Business School
Related URLs:
Depositing User: John Coen
Date Deposited: 02 Mar 2021 15:20
Last Modified: 16 Dec 2022 16:30
URI: https://nrl.northumbria.ac.uk/id/eprint/45588

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